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[D&D] Confusion about Levels
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<blockquote data-quote="painandgreed" data-source="post: 3442151" data-attributes="member: 24969"><p>It all depends on how the DM wants to run his game. I'm played in games where whatever you encoutner is level appropriate and the townspeople and NPCs all seem to level up with the characters. Personally, I don't like that type of play as a player or DM. I find nothing less satisfying that having my character risk his life day after day and taking great risks, only to find that the town guard that sit around in the tavern and the wizard we buy potions from are always two levels higher than myself.</p><p></p><p>As a DM, I assign levels (which are concrete things in game that reflect the level of training the PC or NPC has) in what should be a way to promote verisimitude. NPCs go up in level in a way that would reflect their gain of XP for what they do in normal life. High level NPCs are placed where they would go, and the PCs are up against that full NPC if they choose to do so. I've seen PC parties take on level inappropriate encounters way above skill and win due to good preparation, planning or luck simply because in character or out, they decided the risk was worth it. Of course, I've said parties have also run away with the tails between their legs too. Both types of encoutners will end up being more memborable and storyworthy than a campaign of constantly defeating level appropriate encounters.</p><p></p><p>For the God-King, I would decide how he got there and if he deserved his levels. A person who became God-King because he was 20th level and took the world over would of course be that tough and PCs would have to work hard if they ever wanted to challenge him directly. For a hereditary God-King, he would start 1st level like anybody else as a young adult and work his way up. If he was shielded by advisors and the like and never actually faced any challenges, he might never get to very high level. If he actually had to assume the duties of the God-King and rule, such decisions would probably be worth a deal of XP and he'd climb levels as the years went by. Then it's always possible that his advisors would power level him as he did actually take on tough challenges at a low level while surrounded by higher levels aiding him.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3442151, member: 24969"] It all depends on how the DM wants to run his game. I'm played in games where whatever you encoutner is level appropriate and the townspeople and NPCs all seem to level up with the characters. Personally, I don't like that type of play as a player or DM. I find nothing less satisfying that having my character risk his life day after day and taking great risks, only to find that the town guard that sit around in the tavern and the wizard we buy potions from are always two levels higher than myself. As a DM, I assign levels (which are concrete things in game that reflect the level of training the PC or NPC has) in what should be a way to promote verisimitude. NPCs go up in level in a way that would reflect their gain of XP for what they do in normal life. High level NPCs are placed where they would go, and the PCs are up against that full NPC if they choose to do so. I've seen PC parties take on level inappropriate encounters way above skill and win due to good preparation, planning or luck simply because in character or out, they decided the risk was worth it. Of course, I've said parties have also run away with the tails between their legs too. Both types of encoutners will end up being more memborable and storyworthy than a campaign of constantly defeating level appropriate encounters. For the God-King, I would decide how he got there and if he deserved his levels. A person who became God-King because he was 20th level and took the world over would of course be that tough and PCs would have to work hard if they ever wanted to challenge him directly. For a hereditary God-King, he would start 1st level like anybody else as a young adult and work his way up. If he was shielded by advisors and the like and never actually faced any challenges, he might never get to very high level. If he actually had to assume the duties of the God-King and rule, such decisions would probably be worth a deal of XP and he'd climb levels as the years went by. Then it's always possible that his advisors would power level him as he did actually take on tough challenges at a low level while surrounded by higher levels aiding him. [/QUOTE]
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