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[D&D] Confusion about Levels
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3443392" data-attributes="member: 15651"><p>Levels to me are relative power. If I have a world where the king is a foppish dandy, the question I then ask is, "where does he get his power?" Perhaps he is a master at manipulation and politics - in which case he is a high level aristocrat who has no skills for combat. Maybe he is a puppet, in which case he might be a low-level NPC, but with others of higher level behind him, controlling him. Or maybe it is simply the honored rules of succession and level has little or nothing to do with it, and a coup would be simply if somebody desired to do it.</p><p></p><p>In terms of the NPCs the party may need to fight, I usually try to match the NPCs' levels to about that of the party. It is all about the mission, and the party usually goes on a level-appropriate mission. You don't send in Navy Seals to do a routine patrol of the streets. You also don't send in a small group of new privates to take infiltrate and neutralize a fortified encampment. The D&D party gets the same treatment from me. I offer plot hooks (missions) for things that are about right for them. I may foreshadow more powerful things to come and if they choose to go straight for that, I will find ways for them to be properly warned that they may be getting in over their heads. If they still choose to do it, I won't suddenly decide the boss that they are not supposed to meet until they have five more levels is suddenly weaker just so they can take him on.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3443392, member: 15651"] Levels to me are relative power. If I have a world where the king is a foppish dandy, the question I then ask is, "where does he get his power?" Perhaps he is a master at manipulation and politics - in which case he is a high level aristocrat who has no skills for combat. Maybe he is a puppet, in which case he might be a low-level NPC, but with others of higher level behind him, controlling him. Or maybe it is simply the honored rules of succession and level has little or nothing to do with it, and a coup would be simply if somebody desired to do it. In terms of the NPCs the party may need to fight, I usually try to match the NPCs' levels to about that of the party. It is all about the mission, and the party usually goes on a level-appropriate mission. You don't send in Navy Seals to do a routine patrol of the streets. You also don't send in a small group of new privates to take infiltrate and neutralize a fortified encampment. The D&D party gets the same treatment from me. I offer plot hooks (missions) for things that are about right for them. I may foreshadow more powerful things to come and if they choose to go straight for that, I will find ways for them to be properly warned that they may be getting in over their heads. If they still choose to do it, I won't suddenly decide the boss that they are not supposed to meet until they have five more levels is suddenly weaker just so they can take him on. [/QUOTE]
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