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<blockquote data-quote="Remathilis" data-source="post: 6380109" data-attributes="member: 7635"><p>I'd rather penalize tiny creatures in the damage department than the "hit" department. </p><p></p><p>Here is my sprite (it lacks the fluff right now). </p><p></p><p>Sprite Traits</p><p>Ability Score Increase. Your Dexterity score increases by 2, and your Charisma increases by 1.</p><p>Age. Sprites live as long as elves. In the Feywild, the race measures time in centuries, and Sprites are effectively immortal unless they are slain. </p><p>Alignment. Sprites are creatures of goodness, though prone to mischief. They tend towards neutral goodness.</p><p>Size. Sprites are only 2 feet tall and weigh 20 lbs. Your size is Tiny. Because of this, you can only lift, push or pull ½ as much as a small creature, suffer disadvantage on Strength checks to break and force open objects. </p><p>Speed. Your base walking speed is 10 feet. You have a fly speed of 30 feet, but suffer disadvantage to Stealth checks when flying. You cannot fly higher than 10 feet off the ground. </p><p>Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p>Beast Speech. You can cast <em>speak with animals</em> at will.</p><p>Fey Magic. You know the <em>druidcraft</em> cantrip. Once you reach 3rd level, you can cast the <em>sleep</em> spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the <em>invisibility</em> spell once per day. Charisma is your spellcasting ability for these spells.</p><p>Wee Warrior. Due to their small size, sprites must use specially sized weapons and armor. (See Shrink Item below). Sprite weapons deal damage one die smaller than normal sized weapons (to a minimum of 1d4) and lose the reach property. </p><p>Shrink Item. All sprites know a special ritual that can turn normal sized items (including magical types) to sprite sized items they can use. This ritual takes 10 minutes to cast and lasts until the sprite reverses the ritual to return it to its natural size. </p><p>Languages. You can speak, read, and write Common and Sylvan.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6380109, member: 7635"] I'd rather penalize tiny creatures in the damage department than the "hit" department. Here is my sprite (it lacks the fluff right now). Sprite Traits Ability Score Increase. Your Dexterity score increases by 2, and your Charisma increases by 1. Age. Sprites live as long as elves. In the Feywild, the race measures time in centuries, and Sprites are effectively immortal unless they are slain. Alignment. Sprites are creatures of goodness, though prone to mischief. They tend towards neutral goodness. Size. Sprites are only 2 feet tall and weigh 20 lbs. Your size is Tiny. Because of this, you can only lift, push or pull ½ as much as a small creature, suffer disadvantage on Strength checks to break and force open objects. Speed. Your base walking speed is 10 feet. You have a fly speed of 30 feet, but suffer disadvantage to Stealth checks when flying. You cannot fly higher than 10 feet off the ground. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Beast Speech. You can cast [I]speak with animals[/I] at will. Fey Magic. You know the [I]druidcraft[/I] cantrip. Once you reach 3rd level, you can cast the [I]sleep[/I] spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the [I]invisibility[/I] spell once per day. Charisma is your spellcasting ability for these spells. Wee Warrior. Due to their small size, sprites must use specially sized weapons and armor. (See Shrink Item below). Sprite weapons deal damage one die smaller than normal sized weapons (to a minimum of 1d4) and lose the reach property. Shrink Item. All sprites know a special ritual that can turn normal sized items (including magical types) to sprite sized items they can use. This ritual takes 10 minutes to cast and lasts until the sprite reverses the ritual to return it to its natural size. Languages. You can speak, read, and write Common and Sylvan. [/QUOTE]
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