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<blockquote data-quote="Remathilis" data-source="post: 6380972" data-attributes="member: 7635"><p>I'm liking it. It could leave open options for Nixies and such later. </p><p></p><p>I'm still not sold on Nimble Flyers; the monstrous ones suffer no such penalty (and yes, I know its an NPC) and I think the wee folk suffer enough disadvantages (1/2 carry, smaller weapon dice*, disadvantage on certain Str checks, and can't use items without a special ritual) to counterbalance their abilities (flight, magic, proficiency, resist sleep/charm, and speak w/ animals.) The smaller weapon dice already penalizes them in melee and opponents having advantage against them in melee is death for a spellcaster. As powerful as flight is, I'm afraid of crippling them too much. I really don't want to get rid of their main shtick which is darting around divebombing opponents. </p><p></p><p>I'm almost wanting to hold off further until I see a DMG to see more of the optional things (especially for monsters and weapons). Right now, it seems implied weapons can deal more/less damage by size but there is no hard rules. (and likewise, I'd like to see some clear monster conversion/creation notes on size or optional races). Until then, I'll say its good as is until November.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6380972, member: 7635"] I'm liking it. It could leave open options for Nixies and such later. I'm still not sold on Nimble Flyers; the monstrous ones suffer no such penalty (and yes, I know its an NPC) and I think the wee folk suffer enough disadvantages (1/2 carry, smaller weapon dice*, disadvantage on certain Str checks, and can't use items without a special ritual) to counterbalance their abilities (flight, magic, proficiency, resist sleep/charm, and speak w/ animals.) The smaller weapon dice already penalizes them in melee and opponents having advantage against them in melee is death for a spellcaster. As powerful as flight is, I'm afraid of crippling them too much. I really don't want to get rid of their main shtick which is darting around divebombing opponents. I'm almost wanting to hold off further until I see a DMG to see more of the optional things (especially for monsters and weapons). Right now, it seems implied weapons can deal more/less damage by size but there is no hard rules. (and likewise, I'd like to see some clear monster conversion/creation notes on size or optional races). Until then, I'll say its good as is until November. [/QUOTE]
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