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<blockquote data-quote="Redthistle" data-source="post: 6381513" data-attributes="member: 6778305"><p><strong>Wee Fey Nimble Flyers Trait</strong></p><p></p><p></p><p></p><p>I'll remove the Nimble Flyer trait for now, although I'll include it with my group's game to test it. I did develop it with the idea in mind that there was balance within the trait itself, <em>imposing disadvantage to <u>any foe</u></em> targeting an individual wee fey with<em> <u>a melee or ranged attack</u></em>, but <u>giving advantage to an opponent</u> who was making an <u><em>area</em> <em>attack</em></u> that would include a wee fey in the affected area. It was <u>not</u> giving the opponent advantage on melee attacks. Maybe my wording didn't make that clear.</p><p></p><p>Still, like you, I do feel a reservation about this trait. Even though it fits with my perception of a wee fey's mobility and relative frailty, the advantage/disadvantage rolls might push it to an extreme. A wee fey, while in flight, would be very hard to hit by any individual melee or ranged attack, but very easy to hit by a blast or the like. It's one of the only exceptions to the mechanic I've seen so far, where a simple +2/-2 for advantage/disadvantage (respectively) would work better. For that reason, it makes sense to remove it.</p><p></p><p>It's Friday; I hope you have a great weekend.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6381513, member: 6778305"] [b]Wee Fey Nimble Flyers Trait[/b] I'll remove the Nimble Flyer trait for now, although I'll include it with my group's game to test it. I did develop it with the idea in mind that there was balance within the trait itself, [I]imposing disadvantage to [U]any foe[/U][/I] targeting an individual wee fey with[I] [U]a melee or ranged attack[/U][/I], but [U]giving advantage to an opponent[/U] who was making an [U][I]area[/I] [I]attack[/I][/U] that would include a wee fey in the affected area. It was [U]not[/U] giving the opponent advantage on melee attacks. Maybe my wording didn't make that clear. Still, like you, I do feel a reservation about this trait. Even though it fits with my perception of a wee fey's mobility and relative frailty, the advantage/disadvantage rolls might push it to an extreme. A wee fey, while in flight, would be very hard to hit by any individual melee or ranged attack, but very easy to hit by a blast or the like. It's one of the only exceptions to the mechanic I've seen so far, where a simple +2/-2 for advantage/disadvantage (respectively) would work better. For that reason, it makes sense to remove it. It's Friday; I hope you have a great weekend. [/QUOTE]
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