Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D Conversions - FFXI (added Tonberry)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malcolm_n" data-source="post: 4965589" data-attributes="member: 63154"><p>Got a couple of others I've completed to throw up. I'm also finishing a monster or two for a little later.</p><p></p><p>[sblock=FFXI Weapon Powers Continued]<span style="color: DarkRed"> <strong>Double Thrust - Polearm Attack 1</strong></span></p><p> <strong>Encounter * Weapon</strong></p><p> <strong>Standard Action Melee </strong>weapon</p><p> <strong>Target:</strong> One creature</p><p> <strong>Requirement:</strong> Must be wielding a polearm.</p><p><strong>Attack:</strong> Strength vs. AC, 2 attacks</p><p> <strong>Hit:</strong> 1[W] + Strength modifier damage per attack.</p><p><strong>Special:</strong> You can use this attack as an opportunity attack. If you do, the target is marked by you until the start of your next turn.</p><p></p><p><span style="color: DarkRed"><strong>Penta Thrust - Polearm Attack 17</strong></span></p><p> <strong>Encounter * Weapon</strong></p><p> <strong>Standard Action Melee </strong>weapon</p><p> <strong>Target:</strong> Up to 5 creatures</p><p> <strong>Requirement:</strong> Must be wielding a polearm.</p><p><strong>Attack:</strong> Strength vs. AC, 5 attacks</p><p> <strong>Hit:</strong> 1[W] damage per attack, and each target is marked by you until the start of your next turn. For each different target you hit, you deal extra damage to that target equal to your Strength modifier.[/sblock][sblock=FFXI two-hour to daily powers]Bard 2 Hour Ability - Soul Voice</p><p>This ability replaces <strong>Song of Rest </strong>and <strong>Words of Friendship</strong>.</p><p></p><p><strong><span style="color: Gray">Soul Voice - Bard Feature</span></strong></p><p><strong><span style="color: Gray"><span style="color: White">Daily * Arcane</span></span></strong></p><p><strong><span style="color: Gray"><span style="color: White">Minor Action Personal</span></span></strong></p><p><strong><span style="color: Gray"><span style="color: White"></span></span></strong><strong>Effect:</strong> Until the end of your next turn, double the bonus or penalty provided by your songs.</p><p><strong>Sustain Minor:</strong> The effect persists.</p><p></p><p>Beastmaster Ranger 2 Hour Ability - Familiar</p><p><span style="color: Gray"><strong>Familiar - Ranger Feature</strong></span></p><p><strong><span style="color: White">Daily * Martial</span></strong></p><p><strong><span style="color: White">Minor Action Personal</span></strong></p><p><strong><span style="color: White">Effect: </span></strong><span style="color: White">Until the end of the encounter, your Quarry damage is reduced by 1d6 and your companion deals an extra 2d6 damage with its attacks.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Wizard 2 hour Ability - Manafont</span></p><p><span style="color: White">This ability replaces <strong>Arcane Implement Mastery.</strong></span></p><p><span style="color: White"></span></p><p><span style="color: White"><span style="color: Gray"><strong>Manafont - Wizard Feature</strong></span></span></p><p><strong><span style="color: Gray"><span style="color: White">Daily * Arcane</span></span></strong></p><p><strong><span style="color: Gray"><span style="color: White">Minor Action Personal</span></span></strong></p><p><strong><span style="color: Gray"><span style="color: White"></span></span></strong><strong>Effect:</strong> Until the end of the encounter, powers you have with Sustain Minor last until the end of the current encounter instead.</p><p></p><p>Paladin 2 hour Ability - Invincible</p><p>This ability replaces <strong>Lay on Hands</strong>.</p><p></p><p><strong><span style="color: Gray">Invincible - Paladin Feature</span></strong></p><p><strong>Daily * Divine</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect:</strong> Until the end of the encounter, you have resist physical equal to 5 + one-half your level.</p><p> <strong>Level 11:</strong> 10 + one-half your level</p><p> <strong>Level 21:</strong> 15 + one-half your level</p><p></p><p>Archer Ranger 2 hour Ability - Eagle Eye Shot</p><p><span style="color: Gray"><strong>Eagle Eye Shot - Ranger Feature</strong></span></p><p><strong><span style="color: White">Daily * Martial, Reliable</span></strong></p><p><strong><span style="color: White">Minor Action Ranged</span></strong><span style="color: White"> weapon</span></p><p><span style="color: White"></span><strong><span style="color: White">Effect:</span></strong><span style="color: White"> </span></p><p><span style="color: White"><strong>Target:</strong> One creature</span></p><p><span style="color: White"><strong>Attack:</strong> Dexterity + Wisdom vs. AC</span></p><p><strong>Hit:</strong> 1[W] + 3d6 + Dexterity modifier damage, and <span style="color: White">until the end of the encounter, your Quarry deals 1d6 less damage.</span></p><p><strong>Level 11:</strong> 1[W] + 5d6 + Dexterity modifier damage.</p><p><strong>Level 21:</strong> 2[W] + 5d6 + Dexterity modifier damage.</p><p><strong>Special:</strong> Any feats or benefits which benefit or trigger because of your quarry damage also trigger when you use this attack.</p><p></p><p>Sorcerer 2 hour Ability - Chain Spell</p><p><strong><span style="color: Gray">Chain Spell - Sorcerer Feature</span></strong></p><p><strong>Daily * Arcane</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect:</strong> Until the end of your next turn, you gain no bonus damage to arcane spells as a result of your spell source and can cast 2 arcane spells with 1 standard action on your turn. You cannot cast at-will spells in this way.</p><p><strong>Sustain Minor:</strong> The effect persists.</p><p></p><p>Rogue 2 hour Ability - Perfect Dodge</p><p><span style="color: Gray"><strong>Perfect Dodge - Rogue Feature</strong></span></p><p><strong>Daily * Martial</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect:</strong> Until the end of your next turn, you deal 2d6 less damage with your Sneak Attack and gain a bonus to your AC and Reflex defense equal to your Strength or Charisma modifier.</p><p><strong>Sustain Minor:</strong> The effect persists.</p><p></p><p>Fighter 2 hour Ability - Mighty Strikes</p><p>This ability replaces <strong>Combat Superiority</strong></p><p><span style="color: Gray"><strong>Mighty Strikes - Fighter Feature</strong></span></p><p><strong>Daily * Martial</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect:</strong> Until the end of the encounter, your attacks can score a critical hit on a natural roll of 18, 19, or 20.[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4965589, member: 63154"] Got a couple of others I've completed to throw up. I'm also finishing a monster or two for a little later. [sblock=FFXI Weapon Powers Continued][COLOR=DarkRed] [B]Double Thrust - Polearm Attack 1[/B][/COLOR] [B]Encounter * Weapon[/B] [B]Standard Action Melee [/B]weapon [B]Target:[/B] One creature [B]Requirement:[/B] Must be wielding a polearm. [B]Attack:[/B] Strength vs. AC, 2 attacks [B]Hit:[/B] 1[W] + Strength modifier damage per attack. [B]Special:[/B] You can use this attack as an opportunity attack. If you do, the target is marked by you until the start of your next turn. [COLOR=DarkRed][B]Penta Thrust - Polearm Attack 17[/B][/COLOR] [B]Encounter * Weapon[/B] [B]Standard Action Melee [/B]weapon [B]Target:[/B] Up to 5 creatures [B]Requirement:[/B] Must be wielding a polearm. [B]Attack:[/B] Strength vs. AC, 5 attacks [B]Hit:[/B] 1[W] damage per attack, and each target is marked by you until the start of your next turn. For each different target you hit, you deal extra damage to that target equal to your Strength modifier.[/sblock][sblock=FFXI two-hour to daily powers]Bard 2 Hour Ability - Soul Voice This ability replaces [B]Song of Rest [/B]and [B]Words of Friendship[/B]. [B][COLOR=Gray]Soul Voice - Bard Feature [COLOR=White]Daily * Arcane Minor Action Personal [/COLOR][/COLOR][/B][B]Effect:[/B] Until the end of your next turn, double the bonus or penalty provided by your songs. [B]Sustain Minor:[/B] The effect persists. Beastmaster Ranger 2 Hour Ability - Familiar [COLOR=Gray][B]Familiar - Ranger Feature[/B][/COLOR] [B][COLOR=White]Daily * Martial Minor Action Personal Effect: [/COLOR][/B][COLOR=White]Until the end of the encounter, your Quarry damage is reduced by 1d6 and your companion deals an extra 2d6 damage with its attacks. Wizard 2 hour Ability - Manafont This ability replaces [B]Arcane Implement Mastery.[/B] [COLOR=Gray][B]Manafont - Wizard Feature[/B][/COLOR][/COLOR] [B][COLOR=Gray][COLOR=White]Daily * Arcane Minor Action Personal [/COLOR][/COLOR][/B][B]Effect:[/B] Until the end of the encounter, powers you have with Sustain Minor last until the end of the current encounter instead. Paladin 2 hour Ability - Invincible This ability replaces [B]Lay on Hands[/B]. [B][COLOR=Gray]Invincible - Paladin Feature[/COLOR] Daily * Divine Minor Action Personal Effect:[/B] Until the end of the encounter, you have resist physical equal to 5 + one-half your level. [B]Level 11:[/B] 10 + one-half your level [B]Level 21:[/B] 15 + one-half your level Archer Ranger 2 hour Ability - Eagle Eye Shot [COLOR=Gray][B]Eagle Eye Shot - Ranger Feature[/B][/COLOR] [B][COLOR=White]Daily * Martial, Reliable Minor Action Ranged[/COLOR][/B][COLOR=White] weapon [/COLOR][B][COLOR=White]Effect:[/COLOR][/B][COLOR=White] [B]Target:[/B] One creature [B]Attack:[/B] Dexterity + Wisdom vs. AC[/COLOR] [B]Hit:[/B] 1[W] + 3d6 + Dexterity modifier damage, and [COLOR=White]until the end of the encounter, your Quarry deals 1d6 less damage.[/COLOR] [B]Level 11:[/B] 1[W] + 5d6 + Dexterity modifier damage. [B]Level 21:[/B] 2[W] + 5d6 + Dexterity modifier damage. [B]Special:[/B] Any feats or benefits which benefit or trigger because of your quarry damage also trigger when you use this attack. Sorcerer 2 hour Ability - Chain Spell [B][COLOR=Gray]Chain Spell - Sorcerer Feature[/COLOR] Daily * Arcane Minor Action Personal Effect:[/B] Until the end of your next turn, you gain no bonus damage to arcane spells as a result of your spell source and can cast 2 arcane spells with 1 standard action on your turn. You cannot cast at-will spells in this way. [B]Sustain Minor:[/B] The effect persists. Rogue 2 hour Ability - Perfect Dodge [COLOR=Gray][B]Perfect Dodge - Rogue Feature[/B][/COLOR] [B]Daily * Martial Minor Action Personal Effect:[/B] Until the end of your next turn, you deal 2d6 less damage with your Sneak Attack and gain a bonus to your AC and Reflex defense equal to your Strength or Charisma modifier. [B]Sustain Minor:[/B] The effect persists. Fighter 2 hour Ability - Mighty Strikes This ability replaces [B]Combat Superiority[/B] [COLOR=Gray][B]Mighty Strikes - Fighter Feature[/B][/COLOR] [B]Daily * Martial Minor Action Personal Effect:[/B] Until the end of the encounter, your attacks can score a critical hit on a natural roll of 18, 19, or 20.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D Conversions - FFXI (added Tonberry)
Top