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*Pathfinder & Starfinder
D&D Conversions - FFXI (added Tonberry)
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<blockquote data-quote="malcolm_n" data-source="post: 4986587" data-attributes="member: 63154"><p><strong><span style="color: DarkOliveGreen">Tonberry </span></strong><span style="color: DarkOliveGreen">Level 21 Solo Lurker</span><span style="color: DarkOliveGreen"></span></p><p><span style="color: DarkOliveGreen">Small natural humanoid - XP 16,000</span></p><p><span style="color: DarkOliveGreen"><strong><span style="color: White">Initiative</span></strong><span style="color: White"> +25 <strong>Senses</strong> Perception +20</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>HP </strong>784 <strong>Bloodied</strong> 392</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>AC</strong> 35; <strong>Fortitude</strong> 33, <strong>Reflex</strong> 34, <strong>Will</strong> 33</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>Saving Throws</strong> +5</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>Speed 4</strong> With a successful Stealth check, Tonberry can run up to 8 squares with a move action and does not provoke opportunity attacks while doing so.</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>Action Points </strong>2</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /></strong> <strong>Chef's Knife</strong> (standard; at-will)</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White">Melee +26 vs. AC; Tonberry can shift up to 1 square before or after the attack; 3d8 + 7 damage, and the target grants combat advantage until the start of Tonberry's next turn.</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Chaos Bolt</strong> (standard; at-will) * <strong>Arcane, Implement, Psychic</strong></span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><em>From its lamp, Tonberry blasts the party with bright lights.</em></span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White">Ranged 10; +21 vs. Will; 3d6 + 10 psychic damage; if Tonberry rolled an even number for the attack, repeat the attack against another creature within 5 squares of the target. You cannot attack a creature more than once with each use of this power.</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Everyone's Grudge</strong> (standard; Recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) *</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White">Melee; targets a bloodied creature; Tonberry must have combat advantage; +26 vs. AC; the target is reduced to 1 hit point.</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>---</strong></span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>Combat Advantage</strong></span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong></strong>Tonberry's attacks deal an extra 5d6 points of damage to creatures which grant it combat advantage. This does not apply to Everyone's Grudge.</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>---</strong></span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong></strong> <strong>Alignment</strong> evil <strong>Languages</strong> - (understands common)</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>Skills</strong> Stealth +26; Thievery +26</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>Str</strong> 20 (+15) - <strong>Dex</strong> 32 (+21) - <strong>Wis </strong>20 (+15)</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>Con</strong> 20 (+15) - <strong>Int</strong> 20 (+15) - <strong>Cha</strong> 20 (+15)</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"><strong>Equipment:</strong> Dagger, Robes, Lantern</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"></span></span><strong><span style="color: DarkOliveGreen"></span></strong></p><p><strong><span style="color: DarkOliveGreen"></span></strong><span style="color: DarkOliveGreen"><strong>TONBERRY TACTICS</strong></span></p><p><span style="color: DarkOliveGreen"><strong></strong><span style="color: White">Tonberry will try to open the fight with combat advantage, attacking from the shadows or another advantageous position. It will do what it needs to to use Everyone's Grudge as quickly as possible, even spending an action point before its second standard action to ensure it can bloody a controller or a lightly armored leader with a second use of Chef's Knife. Tonberry will only resort to using Chaos Bolt if it hasn't been able to reach a member of the party in at least one round.</span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"></span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"></span></span><span style="color: DarkOliveGreen"><strong>TONBERRY LORE</strong></span></p><p><span style="color: DarkOliveGreen"><strong></strong><span style="color: White">A character knows the following information with a successful Streetwise or Nature check.</span></span></p><p><strong>--DC 25:</strong> Tonberry's don't actually try to kill opponents, they just like to cut things. This doesn't necessarily mean a Tonberry will stop cutting something that appears close to death. The death of an enemy is proof to the tonberry that the creature was too weak to be worthy of its blade. </p><p>--<strong>DC 30:</strong> Tonberries originally came from a world beyond the material. Some say it is the far realm, other's dispute it is a separate material plane rife with similar monsters and adventurers alike. With their arrival, tonberries made short work of procreating and populating now-dangerous areas.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4986587, member: 63154"] [B][COLOR=DarkOliveGreen]Tonberry [/COLOR][/B][COLOR=DarkOliveGreen]Level 21 Solo Lurker[/COLOR][COLOR=DarkOliveGreen] Small natural humanoid - XP 16,000 [B][COLOR=White]Initiative[/COLOR][/B][COLOR=White] +25 [B]Senses[/B] Perception +20 [B]HP [/B]784 [B]Bloodied[/B] 392 [B]AC[/B] 35; [B]Fortitude[/B] 33, [B]Reflex[/B] 34, [B]Will[/B] 33 [B]Saving Throws[/B] +5 [B]Speed 4[/B] With a successful Stealth check, Tonberry can run up to 8 squares with a move action and does not provoke opportunity attacks while doing so. [B]Action Points [/B]2 [B]:bmelee:[/B] [B]Chef's Knife[/B] (standard; at-will) Melee +26 vs. AC; Tonberry can shift up to 1 square before or after the attack; 3d8 + 7 damage, and the target grants combat advantage until the start of Tonberry's next turn. :ranged: [B]Chaos Bolt[/B] (standard; at-will) * [B]Arcane, Implement, Psychic[/B] [I]From its lamp, Tonberry blasts the party with bright lights.[/I] Ranged 10; +21 vs. Will; 3d6 + 10 psychic damage; if Tonberry rolled an even number for the attack, repeat the attack against another creature within 5 squares of the target. You cannot attack a creature more than once with each use of this power. :melee: [B]Everyone's Grudge[/B] (standard; Recharge :5: :6:) * Melee; targets a bloodied creature; Tonberry must have combat advantage; +26 vs. AC; the target is reduced to 1 hit point. [B]--- Combat Advantage [/B]Tonberry's attacks deal an extra 5d6 points of damage to creatures which grant it combat advantage. This does not apply to Everyone's Grudge. [B]--- [/B] [B]Alignment[/B] evil [B]Languages[/B] - (understands common) [B]Skills[/B] Stealth +26; Thievery +26 [B]Str[/B] 20 (+15) - [B]Dex[/B] 32 (+21) - [B]Wis [/B]20 (+15) [B]Con[/B] 20 (+15) - [B]Int[/B] 20 (+15) - [B]Cha[/B] 20 (+15) [B]Equipment:[/B] Dagger, Robes, Lantern [/COLOR][/COLOR][B][COLOR=DarkOliveGreen] [/COLOR][/B][COLOR=DarkOliveGreen][B]TONBERRY TACTICS [/B][COLOR=White]Tonberry will try to open the fight with combat advantage, attacking from the shadows or another advantageous position. It will do what it needs to to use Everyone's Grudge as quickly as possible, even spending an action point before its second standard action to ensure it can bloody a controller or a lightly armored leader with a second use of Chef's Knife. Tonberry will only resort to using Chaos Bolt if it hasn't been able to reach a member of the party in at least one round. [/COLOR][/COLOR][COLOR=DarkOliveGreen][B]TONBERRY LORE [/B][COLOR=White]A character knows the following information with a successful Streetwise or Nature check.[/COLOR][/COLOR] [B]--DC 25:[/B] Tonberry's don't actually try to kill opponents, they just like to cut things. This doesn't necessarily mean a Tonberry will stop cutting something that appears close to death. The death of an enemy is proof to the tonberry that the creature was too weak to be worthy of its blade. --[B]DC 30:[/B] Tonberries originally came from a world beyond the material. Some say it is the far realm, other's dispute it is a separate material plane rife with similar monsters and adventurers alike. With their arrival, tonberries made short work of procreating and populating now-dangerous areas. [/QUOTE]
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