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General Tabletop Discussion
*Pathfinder & Starfinder
D&D Conversions - FFXI (added Tonberry)
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<blockquote data-quote="malcolm_n" data-source="post: 4987523" data-attributes="member: 63154"><p>So, kind of a self critique here. I understand that few (1 I can think of) attacks reduce an enemy to a certain hit point total (usually 0). The idea I played with, and hopefully what DM's would likely use more often, is that of the Tonberry going through battle, reducing enemy hit points and letting them heal up just enough to bring them down again. Obviously this won't mean the tonberry will just fight until it loses; rather, if it isn't pressed (read bloodied, cornered, etc), it will probably wait for everyone's grudge until the second action of its round and not kill the opponent outright. The creatures are mischievous moreso than murderous. At least, that's how I've always seen them.</p><p></p><p>So, with that said, as a solo mob, it does only get 1 attack per action, with the exception of chaos bolt (which I know kind of breaks tradition, but it needed a ranged attack to survive in D&D). But, I was hoping that the supplement of +5d6 damage with combat advantage would make up for it. It's a little swingy because when it misses, that's a big average of damage lost, and when it hits it hurts just about every time, but that imho gives it its iconic feel from the FF series. In such games, if it missed you was a time to rejoice because you wouldn't be using phoenix down on the char the next round.</p><p></p><p>So, there's my analysis. Lemme know if trying to hold to it's originality hurts it too much as a solo mob for D&D.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4987523, member: 63154"] So, kind of a self critique here. I understand that few (1 I can think of) attacks reduce an enemy to a certain hit point total (usually 0). The idea I played with, and hopefully what DM's would likely use more often, is that of the Tonberry going through battle, reducing enemy hit points and letting them heal up just enough to bring them down again. Obviously this won't mean the tonberry will just fight until it loses; rather, if it isn't pressed (read bloodied, cornered, etc), it will probably wait for everyone's grudge until the second action of its round and not kill the opponent outright. The creatures are mischievous moreso than murderous. At least, that's how I've always seen them. So, with that said, as a solo mob, it does only get 1 attack per action, with the exception of chaos bolt (which I know kind of breaks tradition, but it needed a ranged attack to survive in D&D). But, I was hoping that the supplement of +5d6 damage with combat advantage would make up for it. It's a little swingy because when it misses, that's a big average of damage lost, and when it hits it hurts just about every time, but that imho gives it its iconic feel from the FF series. In such games, if it missed you was a time to rejoice because you wouldn't be using phoenix down on the char the next round. So, there's my analysis. Lemme know if trying to hold to it's originality hurts it too much as a solo mob for D&D. [/QUOTE]
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D&D Conversions - FFXI (added Tonberry)
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