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D&D Older Editions, OSR, & D&D Variants
D&D Core 3.5/3.75 Homebrew Remake (with ideas from SWRPG SE, 4e and Pathfinder)
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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5152701" data-attributes="member: 87403"><p><span style="font-family: 'Arial'"><span style="font-size: 10px">I'd chop out some 3.5 bonuses if you can. 4th Ed uses just power, feat, item, and I think unnamed bonuses.... 3 or 4 types I guess.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Also, I'd price the bonuses like this:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">NATURAL ARMOR</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">+1 to +5 Vest of Natural Armor</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Cost = bonus x bonus x 1500 gp</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Force I would change closer to armor: some base amount, maybe 2 or 3, and then additional armor enhancement as per normal armor.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">"FORCE" ARMOR</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">some base, then +1 to +5 Robe of Armor</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Cost = bonus x bonus x 1000 gp</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">I would split up deflection and resistance still</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">DEFLECTION</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">+1 to +5 Ring of Deflection</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Cost = bonus x bonus x 1500 gp</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">RESISTANCE</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">+1 to +5 Ring of Resistance</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Cost = bonus x bonus x 1500 gp</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">NON-EMBEDDED WEAPON ENHANCEMENT</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">(ex: Amulet of Mighty Fists) +1 to +5 bonus </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Cost = bonus x bonus x 4000 gp</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">WEAPON ENHANCEMENT</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Cost = bonus x bonus x 2000 gp</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">ARMOR ENHANCEMENT</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Cost = bonus x bonus x 1000 gp [no change]</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">If we were to list the different aspects of a character and the bonuses that should apply, I would do things like this:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><u>AC</u></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><u></u></strong></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">Level Ratio (maybe 1/2 or 1/3)</span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Stat (Dex or Int)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Armor</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Armor Enhancement</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Shield</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Deflection</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Natural Armor</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Feats</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><u><strong>SAVES</strong></u></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">Level Ratio (maybe 1/2 or 1/3)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Stats</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Class (say, Bard gets extra +1 Reflex & +1 Will)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Resistance</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Luck</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Feats</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"><u><strong>ATTACKS (TO HIT)</strong></u></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"> </span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">Level Ratio (maybe 1/2 or 3/4)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Stat (Str or Dex)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Class</span></span> (like maybe Fighter gets a +1 for all melee attacks)</p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Weapon (like the +2 or +3 you get in 4th Ed)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Weapon Enhancement</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Feats</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Class bonuses also play out in terms of Weapon & armor profs, so better profs for that class mean better bonuses gained. I guess, where as 4th Ed clearly separates powers (AKA spell) bonuses and item bonuses, 3.5 mashes them together and you could get a +4 Natural Armor bonus from a spell OR item.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Maybe a good generic formula would be...</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"><u><strong>RATING</strong></u></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"> </span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">Level Ratio (maybe 1/2 Level)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">Stat Modifier</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Class (maybe 1 to 3)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Base Item (maybe 1 to 3)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Enhanced Item (maybe 1 to 6)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Feats</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Two additional bonuses</span></span> (Ex: Deflection & Nat Armor, Resistance & Luck)</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5152701, member: 87403"] [FONT=Arial][SIZE=2]I'd chop out some 3.5 bonuses if you can. 4th Ed uses just power, feat, item, and I think unnamed bonuses.... 3 or 4 types I guess. Also, I'd price the bonuses like this: NATURAL ARMOR +1 to +5 Vest of Natural Armor Cost = bonus x bonus x 1500 gp Force I would change closer to armor: some base amount, maybe 2 or 3, and then additional armor enhancement as per normal armor. "FORCE" ARMOR some base, then +1 to +5 Robe of Armor Cost = bonus x bonus x 1000 gp I would split up deflection and resistance still DEFLECTION +1 to +5 Ring of Deflection Cost = bonus x bonus x 1500 gp [/SIZE][/FONT][FONT=Arial][SIZE=2]RESISTANCE +1 to +5 Ring of Resistance Cost = bonus x bonus x 1500 gp[/SIZE][/FONT] [FONT=Arial][SIZE=2] NON-EMBEDDED WEAPON ENHANCEMENT (ex: Amulet of Mighty Fists) +1 to +5 bonus Cost = bonus x bonus x 4000 gp WEAPON ENHANCEMENT Cost = bonus x bonus x 2000 gp ARMOR ENHANCEMENT Cost = bonus x bonus x 1000 gp [no change] If we were to list the different aspects of a character and the bonuses that should apply, I would do things like this: [B][U]AC [/U][/B][/SIZE][/FONT][FONT=Arial][SIZE=2]Level Ratio (maybe 1/2 or 1/3)[/SIZE][/FONT][FONT=Arial][SIZE=2] Stat (Dex or Int) Armor Armor Enhancement Shield Deflection Natural Armor Feats [U][B]SAVES[/B][/U] [/SIZE][/FONT][FONT=Arial][SIZE=2]Level Ratio (maybe 1/2 or 1/3)[/SIZE][/FONT] [FONT=Arial][SIZE=2]Stats Class (say, Bard gets extra +1 Reflex & +1 Will) Resistance Luck Feats [/SIZE][/FONT][FONT=Arial][SIZE=2][U][B]ATTACKS (TO HIT)[/B][/U] [/SIZE][/FONT][FONT=Arial][SIZE=2]Level Ratio (maybe 1/2 or 3/4)[/SIZE][/FONT] [FONT=Arial][SIZE=2]Stat (Str or Dex) Class[/SIZE][/FONT] (like maybe Fighter gets a +1 for all melee attacks) [FONT=Arial][SIZE=2]Weapon (like the +2 or +3 you get in 4th Ed) Weapon Enhancement Feats Class bonuses also play out in terms of Weapon & armor profs, so better profs for that class mean better bonuses gained. I guess, where as 4th Ed clearly separates powers (AKA spell) bonuses and item bonuses, 3.5 mashes them together and you could get a +4 Natural Armor bonus from a spell OR item. Maybe a good generic formula would be... [/SIZE][/FONT][FONT=Arial][SIZE=2][U][B]RATING[/B][/U] [/SIZE][/FONT][FONT=Arial][SIZE=2]Level Ratio (maybe 1/2 Level)[/SIZE][/FONT] [FONT=Arial][SIZE=2]Stat Modifier Class (maybe 1 to 3)[/SIZE][/FONT] [FONT=Arial][SIZE=2]Base Item (maybe 1 to 3) Enhanced Item (maybe 1 to 6) Feats[/SIZE][/FONT] [SIZE=2][FONT=Arial]Two additional bonuses[/FONT][/SIZE] (Ex: Deflection & Nat Armor, Resistance & Luck) [/QUOTE]
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