Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
D&D Core 3.5/3.75 Homebrew Remake (with ideas from SWRPG SE, 4e and Pathfinder)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gandhi39" data-source="post: 5187577" data-attributes="member: 89316"><p><strong>03. Classes - 05 - Fighter</strong></p><p></p><p>FIGHTER</p><p></p><p>Alignment: Any.</p><p></p><p>HP/Level: 6.</p><p></p><p>Class Save Bonuses: +2 Fort, +1 Refl, +0 Will.</p><p></p><p>Fighter Class Skills: Animal Handling, Athletics, Crafts, Outliving, Perception and Ride.</p><p></p><p>Skill Training Feats: Skill Training (Athletics), Skill Training (Ride).</p><p></p><p>Proficiency Feats: Weapon Proficiency (simple), Weapon Proficiency (martial), Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Tower Shield Proficiency, Weapon Finesse.</p><p></p><p>[code]</p><p>Table: The Fighter</p><p>Level BAB Special AC Bonus</p><p>1st +1 Bonus feat +0</p><p>2nd +2 Attack rolls competence bonus (+1) +0</p><p>3rd +3 Defender (+1) +1</p><p>4th +4 Treat Injuries, bonus feat +1</p><p>5th +5 Weapon damage rolls competence bonus (+2) +1</p><p>6th +6/+1 Comander aura (+2, 30ft) +2</p><p>7th +7/+2 Attack rolls competence bonus (+2) +2</p><p>8th +8/+3 Defender (+2), armor training (-1) +2</p><p>9th +9/+4 Attack rolls competence bonus (+3) +3</p><p>10th +10/+5 Weapon damage rolls competence bonus (+4) +3</p><p>11th +11/+6/+1 Comander aura (+4, 60ft), dodge bonus (+1) +3</p><p>12th +12/+7/+2 Attack rolls competence bonus (+4) +4</p><p>13th +13/+8/+3 Defender (+3), armor training (-2) +4</p><p>14th +14/+9/+4 Attack rolls competence bonus (+5), war cry +4</p><p>15th +15/+10/+5 Weapon damage rolls competence bonus (+6) +5</p><p>16th +16/+11/+6/+1 Comander aura (+6, 90ft) +5</p><p>17th +17/+12/+7/+2 Attack rolls competence bonus (+6) +5</p><p>18th +18/+13/+8/+3 Defender (+4), armor training (-3) +6</p><p>19th +19/+14/+9/+4 Threatening presence +6</p><p>20th +20/+15/+10/+5 Weapon damage rolls competence bonus (+8) +6</p><p>[/code]</p><p></p><p>Class Features</p><p></p><p>Other Proficiencies: None.</p><p></p><p>AC Bonus (Ex): When not using a shield of any kind, not using the two-weapon fighting rules to get extra attacks and also not using a melee weapon two-handed, a fighter gains a dodge bonus to Armor Class as indicated on Table: The Fighter. He still gains the bonus when using a ranged weapon with both hands (as long as he is not using a buckler). The fighter loses this bonus if he uses a natural weapon from his off-hand’s arm.</p><p></p><p>Bonus feat: fighters receive a bonus feat at levels 1st and 4th.</p><p></p><p>Attack Rolls Competence Bonus (Ex): Starting at 2nd level, fighters gain a +1 competence bonus to all attack rolls. This bonus increases to +2 at 7th, +3 at 9th, +4 at 12th, +5 at 14th and +6 at 17th level. This ability stacks with the monk’s version.</p><p></p><p>Defender (Ex): At 3rd level, a fighter starts to defend himself better, gaining a +1 competence bonus to AC. This bonus rises to +2 at 8th, +3 at 13th and +4 at 18th level.</p><p></p><p>Healing Surges (Ex): Beginning at 4th level, a fighter can heal his own wounds. As a standard action he can heal a number of hit points equal to twice his fighter+barbarian+monk total levels. He can use this ability a number of times per day equal to half his fighter level.</p><p></p><p>Weapon Damage Rolls Competence Bonus (Ex): Starting at 5th level, fighters gain a +2 competence bonus to damage rolls with all weapons (manufactured or natural, including unarmed strikes). This bonus increases by +2 at levels 10th, 15th and 20th. This ability stacks with the monk’s version.</p><p></p><p>Commander Aura (Ex): Starting at 6th level, all allies within 30 feet of the fighter gain +2 morale bonus on weapon damage rolls. The range extends to 30 more feet and the bonus increases by +2 each time he gains this ability again, either from fighter levels (at levels 11th and 16th) or barbarian levels. Only creatures with an Intelligence score of 3 or higher and an ECL equal to the fighter or lower are affected by this abillity. A fighter cannot be affected by his own Comander Aura. Multiple Commander Aura effects (either from fighters or barbarians) don’t stack (use only the higher one). Multiple morale bonuses don’t stack either.</p><p></p><p>Armor Training (Ex): Starting at 8th level, a fighter starts to make better use of armors (light, medium or heavy), but not shields. At 8th level, any armor being used by the fighter has its armor check penalty reduced by 1. At 13th level, the armor check penalty is now reduced by 2. At 18th level, the armor check penalty is now reduced by 3 and the armor is also considered as one category lighter (heavy becomes medium, medium becomes light, but light remains light).</p><p></p><p>Dodge Bonus (Ex): At 11th level, fighters gain a +1 Dodge bonus to AC against all attacks.</p><p></p><p>War Cry (Ex): Beginning at 14th level, as a standard action you and all allies within 30 feet gain a +2 morale bonus on attack rolls, saves, and skill checks for 4d6 rounds. You can use this ability once per day.</p><p></p><p>Threatening Presence (Ex): Beginning at 19th level, when using the War Cry ability, all opponents within 30 feet must succeed on a Will save or become shaken for 4d6 rounds. The save DC is equal to 10 + half your fighter level + your charisma modifier. Also, you now can use the War Cry ability twice per day.</p></blockquote><p></p>
[QUOTE="Gandhi39, post: 5187577, member: 89316"] [b]03. Classes - 05 - Fighter[/b] FIGHTER Alignment: Any. HP/Level: 6. Class Save Bonuses: +2 Fort, +1 Refl, +0 Will. Fighter Class Skills: Animal Handling, Athletics, Crafts, Outliving, Perception and Ride. Skill Training Feats: Skill Training (Athletics), Skill Training (Ride). Proficiency Feats: Weapon Proficiency (simple), Weapon Proficiency (martial), Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Tower Shield Proficiency, Weapon Finesse. [code] Table: The Fighter Level BAB Special AC Bonus 1st +1 Bonus feat +0 2nd +2 Attack rolls competence bonus (+1) +0 3rd +3 Defender (+1) +1 4th +4 Treat Injuries, bonus feat +1 5th +5 Weapon damage rolls competence bonus (+2) +1 6th +6/+1 Comander aura (+2, 30ft) +2 7th +7/+2 Attack rolls competence bonus (+2) +2 8th +8/+3 Defender (+2), armor training (-1) +2 9th +9/+4 Attack rolls competence bonus (+3) +3 10th +10/+5 Weapon damage rolls competence bonus (+4) +3 11th +11/+6/+1 Comander aura (+4, 60ft), dodge bonus (+1) +3 12th +12/+7/+2 Attack rolls competence bonus (+4) +4 13th +13/+8/+3 Defender (+3), armor training (-2) +4 14th +14/+9/+4 Attack rolls competence bonus (+5), war cry +4 15th +15/+10/+5 Weapon damage rolls competence bonus (+6) +5 16th +16/+11/+6/+1 Comander aura (+6, 90ft) +5 17th +17/+12/+7/+2 Attack rolls competence bonus (+6) +5 18th +18/+13/+8/+3 Defender (+4), armor training (-3) +6 19th +19/+14/+9/+4 Threatening presence +6 20th +20/+15/+10/+5 Weapon damage rolls competence bonus (+8) +6 [/code] Class Features Other Proficiencies: None. AC Bonus (Ex): When not using a shield of any kind, not using the two-weapon fighting rules to get extra attacks and also not using a melee weapon two-handed, a fighter gains a dodge bonus to Armor Class as indicated on Table: The Fighter. He still gains the bonus when using a ranged weapon with both hands (as long as he is not using a buckler). The fighter loses this bonus if he uses a natural weapon from his off-hand’s arm. Bonus feat: fighters receive a bonus feat at levels 1st and 4th. Attack Rolls Competence Bonus (Ex): Starting at 2nd level, fighters gain a +1 competence bonus to all attack rolls. This bonus increases to +2 at 7th, +3 at 9th, +4 at 12th, +5 at 14th and +6 at 17th level. This ability stacks with the monk’s version. Defender (Ex): At 3rd level, a fighter starts to defend himself better, gaining a +1 competence bonus to AC. This bonus rises to +2 at 8th, +3 at 13th and +4 at 18th level. Healing Surges (Ex): Beginning at 4th level, a fighter can heal his own wounds. As a standard action he can heal a number of hit points equal to twice his fighter+barbarian+monk total levels. He can use this ability a number of times per day equal to half his fighter level. Weapon Damage Rolls Competence Bonus (Ex): Starting at 5th level, fighters gain a +2 competence bonus to damage rolls with all weapons (manufactured or natural, including unarmed strikes). This bonus increases by +2 at levels 10th, 15th and 20th. This ability stacks with the monk’s version. Commander Aura (Ex): Starting at 6th level, all allies within 30 feet of the fighter gain +2 morale bonus on weapon damage rolls. The range extends to 30 more feet and the bonus increases by +2 each time he gains this ability again, either from fighter levels (at levels 11th and 16th) or barbarian levels. Only creatures with an Intelligence score of 3 or higher and an ECL equal to the fighter or lower are affected by this abillity. A fighter cannot be affected by his own Comander Aura. Multiple Commander Aura effects (either from fighters or barbarians) don’t stack (use only the higher one). Multiple morale bonuses don’t stack either. Armor Training (Ex): Starting at 8th level, a fighter starts to make better use of armors (light, medium or heavy), but not shields. At 8th level, any armor being used by the fighter has its armor check penalty reduced by 1. At 13th level, the armor check penalty is now reduced by 2. At 18th level, the armor check penalty is now reduced by 3 and the armor is also considered as one category lighter (heavy becomes medium, medium becomes light, but light remains light). Dodge Bonus (Ex): At 11th level, fighters gain a +1 Dodge bonus to AC against all attacks. War Cry (Ex): Beginning at 14th level, as a standard action you and all allies within 30 feet gain a +2 morale bonus on attack rolls, saves, and skill checks for 4d6 rounds. You can use this ability once per day. Threatening Presence (Ex): Beginning at 19th level, when using the War Cry ability, all opponents within 30 feet must succeed on a Will save or become shaken for 4d6 rounds. The save DC is equal to 10 + half your fighter level + your charisma modifier. Also, you now can use the War Cry ability twice per day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
D&D Core 3.5/3.75 Homebrew Remake (with ideas from SWRPG SE, 4e and Pathfinder)
Top