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<blockquote data-quote="Gandhi39" data-source="post: 5187583" data-attributes="member: 89316"><p><strong>03. Classes - 06 - Monk</strong></p><p></p><p>MONK </p><p></p><p>Alignment: Any lawful.</p><p></p><p>HP/Level: 6.</p><p></p><p>Class Save Bonuses: +1 Fort, +1 Refl, +1 Will.</p><p></p><p>Monk Class Skills: Acrobatics, Athletics, Concentration, Crafts, Knowledge (mystical), Perception, Persuasion, Ride and Stealth.</p><p></p><p>Skill Proficiency Feats: Skill Proficiency (Acrobatics), Skill Proficiency (Athletics), Skill Proficiency (Concentration), Skill Proficiency (Perception), Skill Proficiency (Stealth).</p><p></p><p>Proficiency Feats: Weapon Proficiency (simple), Weapon Proficiency (martial), Armor Proficiency (light), Weapon Finesse.</p><p></p><p>[code]</p><p>Table: The Monk</p><p>Level BAB Special AC Bonus Unarmed Damage1</p><p>1st +1 Improved unarmed strike, fast movement +10ft +0 1d4, 19-20/x2</p><p>2nd +2 Attack rolls competence bonus (+1) +0 1d6, 19-20/x2</p><p>3rd +3 Evasion, unarmored training +1 1d6, 19-20/x2</p><p>4th +4 Healing surges, uncanny dodge +1 1d8, 19-20/x2</p><p>5th +5 Weapon damage rolls competence bonus (+2) +1 1d8, 19-20/x2</p><p>6th +6/+1 Ki strike (magic) +2 1d8, 19-20/x2</p><p>7th +7/+2 Attack rolls competence bonus (+2) +2 1d8, 19-20/x2</p><p>8th +8/+3 Ki strike (+1d6 sonic) +2 1d10, 19-20/x2</p><p>9th +9/+4 Attack rolls competence bonus (+3), fast movement +20ft +3 1d10, 19-20/x2</p><p>10th +10/+5 Weapon damage rolls competence bonus (+4) +3 1d10, 19-20/x2</p><p>11th +11/+6/+1 Ki strike (adamantine) +3 1d10, 19-20/x2</p><p>12th +12/+7/+2 Attack rolls competence bonus (+4) +4 1d10, 19-20/x2</p><p>13th +13/+8/+3 Improved Evasion, improved unarmored training +4 1d10, 19-20/x2</p><p>14th +14/+9/+4 Attack rolls competence bonus (+5), war Cry +4 1d10, 19-20/x2</p><p>15th +15/+10/+5 Weapon damage rolls competence bonus (+6) +5 1d10, 19-20/x2</p><p>16th +16/+11/+6/+1 Ki strike (lawful) +5 1d10, 19-20/x2</p><p>17th +17/+12/+7/+2 Attack rolls competence bonus (+6) +5 1d10, 19-20/x2</p><p>18th +18/+13/+8/+3 Ki strike (+2d6 sonic) +6 1d10, 19-20/x2</p><p>19th +19/+14/+9/+4 Threatening Presence +6 1d10, 19-20/x2</p><p>20th +20/+15/+10/+5 Weapon damage rolls competence bonus (+8) +6 1d10, 19-20/x2</p><p></p><p>1 The value shown is for Medium monks. See Table: Small or Large Monk Unarmed Damage for Small or Large monks.</p><p>[/code]</p><p></p><p>[code]</p><p>Table: Small or Large Monk Unarmed Damage</p><p>Level Damage Damage</p><p> (Small Monk) (Large Monk)</p><p>1st 1d3, 19-20/x2 1d6, 19-20/x2</p><p>2nd–3rd 1d4, 19-20/x2 1d8, 19-20/x2</p><p>4th–7th 1d6, 19-20/x2 2d6, 19-20/x2</p><p>7th–20th 1d8, 19-20/x2 2d8, 19-20/x2</p><p>[/code]</p><p></p><p>Class Features</p><p></p><p>Other Proficiencies: Monks are also proficient with the special monk weapons (kama, nunchaku, sai, shuriken and siangham).</p><p></p><p>AC Bonus (Ex): When not using a shield of any kind, not using the two-weapon fighting rules to get extra attacks and also not using a melee weapon two-handed, a monk gains a dodge bonus to Armor Class as indicated on Table: The Monk. He still gains the bonus when using a ranged weapon with both hands (as long as he is not using a buckler). The monk loses this bonus if he uses a natural weapon from his off-hand’s arm.</p><p></p><p>Unarmed Damage (Ex): When not using any armor or shield, a monk’s unarmed strikes deal more damage and get to have a greater threat range than a normal person’s unarmed strikes, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Medium monks. A Small monk deals less damage than the amount given there, while a Large monk deals more (see Table: Small or Large Monk Unarmed Damage). As long as he is still not using any armor or shield, a monk may also substitute the normal damage and threat range of a special monk weapon (kama, nunchaku, sai, shuriken and siangham) made for his size by his actual Unarmed Damage values.</p><p>Improved Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. For more information on unarmed strikes refer to the Combat chapter and to the Improved Unarmed Strike feat description.</p><p></p><p>Fast Movement (Ex): A monk’s land speed is faster than the norm for his race by +10 feet. At 9th level, this bonus increases to +20ft. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the monk’s speed because of any load carried or armor worn.</p><p></p><p>Attack Rolls Competence Bonus (Ex): Starting at 2nd level, monks gain a +1 competence bonus to all attack rolls. This bonus increases to +2 at 7th, +3 at 9th, +4 at 12th, +5 at 14th and +6 at 17th level. This ability stacks with the fighter’s version.</p><p></p><p>Evasion (Ex): At 3rd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.</p><p></p><p>Unarmored Training (Ex): Beginning at 3rd level, when not using any armor or shield, a monk gains a +1 dodge bonus to Armor Class. This ability does not stack with Unarmored Training abilities gained by other classes.</p><p></p><p>Healing Surges (Ex): Beginning at 4th level, a monk can heal his own wounds. As a standard action he can heal a number of hit points equal to twice his monk+barbarian+ranger total levels. He can use this ability a number of times per day equal to half his monk level.</p><p></p><p>Uncanny Dodge (Ex): At 4th level, a monk retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.</p><p></p><p>Weapon Damage Rolls Competence Bonus (Ex): Starting at 5th level, monks gain a +2 competence bonus to damage rolls with all weapons (manufactured or natural, including unarmed strikes). This bonus increases by +2 at levels 10th, 15th and 20th. This ability stacks with the fighter’s version.</p><p></p><p>Ki Strike (Su): At 6th level, a monk’s unarmed attacks are empowered with ki. His unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s monk level. At 8th level, his unarmed attacks gain +1d6 sonic damage (similar to the flaming ability of magic weapons). At 11th level, her unarmed strikes are treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. At 18th level, her unarmed attacks sonic damage rises to +2d6.</p><p></p><p>Improved Evasion (Ex): At 13th level, a monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.</p><p></p><p>Improved Unarmored Training (Ex): Beginning at 13th level, the dodge bonus to Armor Class from Unarmored Training is rises to +2. This ability does not stack with Unarmored Training abilities gained by other classes.</p><p></p><p>War Cry (Ex): Beginning at 14th level, as a standard action you and all allies within 30 feet gain a +2 morale bonus on attack rolls, saves, and skill checks for 4d6 rounds. You can use this ability once per day.</p><p></p><p>Threatening Presence (Ex): Beginning at 19th level, when using the War Cry ability, all opponents within 30 feet must succeed on a Will save or become shaken for 4d6 rounds. The save DC is equal to 10 + half your monk level + your charisma modifier. Also, you now can use the War Cry ability twice per day.</p><p></p><p>Ex-Monks</p><p>A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities.</p><p>Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though he retains all his monk abilities.</p></blockquote><p></p>
[QUOTE="Gandhi39, post: 5187583, member: 89316"] [b]03. Classes - 06 - Monk[/b] MONK Alignment: Any lawful. HP/Level: 6. Class Save Bonuses: +1 Fort, +1 Refl, +1 Will. Monk Class Skills: Acrobatics, Athletics, Concentration, Crafts, Knowledge (mystical), Perception, Persuasion, Ride and Stealth. Skill Proficiency Feats: Skill Proficiency (Acrobatics), Skill Proficiency (Athletics), Skill Proficiency (Concentration), Skill Proficiency (Perception), Skill Proficiency (Stealth). Proficiency Feats: Weapon Proficiency (simple), Weapon Proficiency (martial), Armor Proficiency (light), Weapon Finesse. [code] Table: The Monk Level BAB Special AC Bonus Unarmed Damage1 1st +1 Improved unarmed strike, fast movement +10ft +0 1d4, 19-20/x2 2nd +2 Attack rolls competence bonus (+1) +0 1d6, 19-20/x2 3rd +3 Evasion, unarmored training +1 1d6, 19-20/x2 4th +4 Healing surges, uncanny dodge +1 1d8, 19-20/x2 5th +5 Weapon damage rolls competence bonus (+2) +1 1d8, 19-20/x2 6th +6/+1 Ki strike (magic) +2 1d8, 19-20/x2 7th +7/+2 Attack rolls competence bonus (+2) +2 1d8, 19-20/x2 8th +8/+3 Ki strike (+1d6 sonic) +2 1d10, 19-20/x2 9th +9/+4 Attack rolls competence bonus (+3), fast movement +20ft +3 1d10, 19-20/x2 10th +10/+5 Weapon damage rolls competence bonus (+4) +3 1d10, 19-20/x2 11th +11/+6/+1 Ki strike (adamantine) +3 1d10, 19-20/x2 12th +12/+7/+2 Attack rolls competence bonus (+4) +4 1d10, 19-20/x2 13th +13/+8/+3 Improved Evasion, improved unarmored training +4 1d10, 19-20/x2 14th +14/+9/+4 Attack rolls competence bonus (+5), war Cry +4 1d10, 19-20/x2 15th +15/+10/+5 Weapon damage rolls competence bonus (+6) +5 1d10, 19-20/x2 16th +16/+11/+6/+1 Ki strike (lawful) +5 1d10, 19-20/x2 17th +17/+12/+7/+2 Attack rolls competence bonus (+6) +5 1d10, 19-20/x2 18th +18/+13/+8/+3 Ki strike (+2d6 sonic) +6 1d10, 19-20/x2 19th +19/+14/+9/+4 Threatening Presence +6 1d10, 19-20/x2 20th +20/+15/+10/+5 Weapon damage rolls competence bonus (+8) +6 1d10, 19-20/x2 1 The value shown is for Medium monks. See Table: Small or Large Monk Unarmed Damage for Small or Large monks. [/code] [code] Table: Small or Large Monk Unarmed Damage Level Damage Damage (Small Monk) (Large Monk) 1st 1d3, 19-20/x2 1d6, 19-20/x2 2nd–3rd 1d4, 19-20/x2 1d8, 19-20/x2 4th–7th 1d6, 19-20/x2 2d6, 19-20/x2 7th–20th 1d8, 19-20/x2 2d8, 19-20/x2 [/code] Class Features Other Proficiencies: Monks are also proficient with the special monk weapons (kama, nunchaku, sai, shuriken and siangham). AC Bonus (Ex): When not using a shield of any kind, not using the two-weapon fighting rules to get extra attacks and also not using a melee weapon two-handed, a monk gains a dodge bonus to Armor Class as indicated on Table: The Monk. He still gains the bonus when using a ranged weapon with both hands (as long as he is not using a buckler). The monk loses this bonus if he uses a natural weapon from his off-hand’s arm. Unarmed Damage (Ex): When not using any armor or shield, a monk’s unarmed strikes deal more damage and get to have a greater threat range than a normal person’s unarmed strikes, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Medium monks. A Small monk deals less damage than the amount given there, while a Large monk deals more (see Table: Small or Large Monk Unarmed Damage). As long as he is still not using any armor or shield, a monk may also substitute the normal damage and threat range of a special monk weapon (kama, nunchaku, sai, shuriken and siangham) made for his size by his actual Unarmed Damage values. Improved Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. For more information on unarmed strikes refer to the Combat chapter and to the Improved Unarmed Strike feat description. Fast Movement (Ex): A monk’s land speed is faster than the norm for his race by +10 feet. At 9th level, this bonus increases to +20ft. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the monk’s speed because of any load carried or armor worn. Attack Rolls Competence Bonus (Ex): Starting at 2nd level, monks gain a +1 competence bonus to all attack rolls. This bonus increases to +2 at 7th, +3 at 9th, +4 at 12th, +5 at 14th and +6 at 17th level. This ability stacks with the fighter’s version. Evasion (Ex): At 3rd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. Unarmored Training (Ex): Beginning at 3rd level, when not using any armor or shield, a monk gains a +1 dodge bonus to Armor Class. This ability does not stack with Unarmored Training abilities gained by other classes. Healing Surges (Ex): Beginning at 4th level, a monk can heal his own wounds. As a standard action he can heal a number of hit points equal to twice his monk+barbarian+ranger total levels. He can use this ability a number of times per day equal to half his monk level. Uncanny Dodge (Ex): At 4th level, a monk retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. Weapon Damage Rolls Competence Bonus (Ex): Starting at 5th level, monks gain a +2 competence bonus to damage rolls with all weapons (manufactured or natural, including unarmed strikes). This bonus increases by +2 at levels 10th, 15th and 20th. This ability stacks with the fighter’s version. Ki Strike (Su): At 6th level, a monk’s unarmed attacks are empowered with ki. His unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s monk level. At 8th level, his unarmed attacks gain +1d6 sonic damage (similar to the flaming ability of magic weapons). At 11th level, her unarmed strikes are treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. At 18th level, her unarmed attacks sonic damage rises to +2d6. Improved Evasion (Ex): At 13th level, a monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion. Improved Unarmored Training (Ex): Beginning at 13th level, the dodge bonus to Armor Class from Unarmored Training is rises to +2. This ability does not stack with Unarmored Training abilities gained by other classes. War Cry (Ex): Beginning at 14th level, as a standard action you and all allies within 30 feet gain a +2 morale bonus on attack rolls, saves, and skill checks for 4d6 rounds. You can use this ability once per day. Threatening Presence (Ex): Beginning at 19th level, when using the War Cry ability, all opponents within 30 feet must succeed on a Will save or become shaken for 4d6 rounds. The save DC is equal to 10 + half your monk level + your charisma modifier. Also, you now can use the War Cry ability twice per day. Ex-Monks A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though he retains all his monk abilities. 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