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<blockquote data-quote="Gandhi39" data-source="post: 5187593" data-attributes="member: 89316"><p><strong>03. Classes - 09 - Rogue</strong></p><p></p><p>ROGUE</p><p></p><p>Alignment: Any.</p><p></p><p>HP/Level: 6.</p><p></p><p>Class Save Bonuses: +1 Fort, +2 Refl, +0 Will.</p><p></p><p>Rogue Class Skills: Acrobatics, Athletics, Crafts, Knowledge (civilizations), Knowledge (mystical), Linguistics, Perception, Performance, Persuasion, Ride, Stealth and Thievery.</p><p></p><p>Skill Training Feats: Skill Training (Acrobatics), Skill Training (Athletics), Skill Training (Perception), Skill Training (Performance), Skill Training (Stealth), Skill Training (Thievery).</p><p></p><p>Proficiency Feats: Weapon Proficiency (simple), Armor Proficiency (light), Weapon Finesse.</p><p></p><p>[code]</p><p>Table: The Rogue</p><p>Level BAB Special AC Bonus</p><p>1st +1 Bonus feat, rogue training +0</p><p>2nd +2 Sneak attack (+1d6) +0</p><p>3rd +3 Trap sense +1, bonus feat +1</p><p>4th +4 Sneak attack (+1 insight bonus), uncanny dodge +1</p><p>5th +5 Trap sense +2, evasion +1</p><p>6th +6/+1 Sneak attack (+2d6) +2</p><p>7th +7/+2 Trap sense +3, bonus feat +2</p><p>8th +8/+3 Sneak attack (+2 insight bonus), ranged sneaking +30ft +2</p><p>9th +9/+4 Trap sense +4, unarmored training +3</p><p>10th +10/+5 Sneak attack (+3d6) +3</p><p>11th +11/+6/+1 Trap sense +5, opportunist +3</p><p>12th +12/+7/+2 Sneak attack (+3 insight bonus), ranged sneaking +60ft +4</p><p>13th +13/+8/+3 Trap sense +6, fast stealth +4</p><p>14th +14/+9/+4 Sneak attack (+4d6) +4</p><p>15th +15/+10/+5 Trap sense +7, improved evasion +5</p><p>16th +16/+11/+6/+1 Sneak attack (+4 insight bonus), ranged sneaking +90ft +5</p><p>17th +17/+12/+7/+2 Trap sense +8, trap spotter +5</p><p>18th +18/+13/+8/+3 Sneak attack (+5d6) +6</p><p>19th +19/+14/+9/+4 Trap sense +9, hide in plain sight +6</p><p>20th +20/+15/+10/+5 Sneak attack (+5 insight bonus), ranged sneaking +120ft +6</p><p>[/code]</p><p></p><p>Class Features</p><p></p><p>Other Proficiencies: Rogues are also proficient with the hand crossbow, rapier, sap, shortbow, and short sword.</p><p></p><p>AC Bonus (Ex): When not using a shield of any kind, not using a weapon on his off-hand and also not using a melee weapon two-handed, a rogue gains a dodge bonus to Armor Class as indicated on Table: The Rogue. He still gains the bonus when using a ranged weapon with both hands (as long as he is not using a buckler). The rogue loses this bonus if he uses a natural weapon from his off-hand’s arm.</p><p></p><p>Bonus Feat: rogues gain a bonus feat at levels 1st, 3rd, 7th, and 9th.</p><p></p><p>Rogue Training (Ex): Rogues add half their rogue level as a competence bonus to Stealth and Thievery checks.</p><p></p><p>Sneak Attack: Starting at 2nd level, by means of the Sneak Attack ability rogues can strike vital spots for extra damage. At 2nd level, the rogue’s attack deals 1d6 extra damage on all weapon damage rolls. This extra damage is increased by 1d6 every four rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. The rogue must be able to see the target to pick out a vital spot and must be able to reach such a spot. Oozes, Elementals and Incorporeal creatures are immune to the extra damage from a Sneak Attack. When using a ranged attack, Sneak Attack applies only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a Sneak Attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. Beginning at 4th level, the rogue also gets a +1 insight bonus on attack rolls and weapon damage rolls for all sneak attacks, increased by +1 every four levels thereafter, even if against a creature imune to the extra d6s. This ability stacks with the Sneak Attack ability gained by rangers.</p><p></p><p>Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts him to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every two levels thereafter. </p><p></p><p>Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.</p><p></p><p>Evasion (Ex): At 5th level and higher, a rogue can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.</p><p></p><p>Ranged Sneaking (Ex): Beginning at 8th level, ranged attacks can now count as sneak attacks if the target is within a maximum of 30ft more. This increases by +30ft at levels 12th, 16th and 20th. This stacks with the ranger’s Ranged Sneaking.</p><p></p><p>Unarmored Training (Ex): Beginning at 9th level, when not using any armor or shield, a rogue gains a +1 dodge bonus to Armor Class. This ability does not stack with Unarmored Training abilities gained by other classes.</p><p></p><p>Opportunist (Ex): Beginning at 11th level, once per round, the rogue can make a melee attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the rogue’s attack of opportunity for that round. Even a rogue with the Combat Reflexes feat can’t use the opportunist ability more than once per round.</p><p></p><p>Fast Stealth (Ex): Beginning at 13th level, this ability allows a rogue to move at full speed using the Stealth skill without penalty.</p><p></p><p>Improved Evasion (Ex): At 15th level, a rougue’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless rougue does not gain the benefit of improved evasion.</p><p></p><p>Trap Spotter (Ex): Beginning at 17th level, whenever a rogue with this talent comes within 10 feet of a trap, he receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.</p><p></p><p>Hide in Plain Sight (Ex): In any sort of terrain, a rogue of 19th level or higher can use the Stealth skill even while being observed.</p></blockquote><p></p>
[QUOTE="Gandhi39, post: 5187593, member: 89316"] [b]03. Classes - 09 - Rogue[/b] ROGUE Alignment: Any. HP/Level: 6. Class Save Bonuses: +1 Fort, +2 Refl, +0 Will. Rogue Class Skills: Acrobatics, Athletics, Crafts, Knowledge (civilizations), Knowledge (mystical), Linguistics, Perception, Performance, Persuasion, Ride, Stealth and Thievery. Skill Training Feats: Skill Training (Acrobatics), Skill Training (Athletics), Skill Training (Perception), Skill Training (Performance), Skill Training (Stealth), Skill Training (Thievery). Proficiency Feats: Weapon Proficiency (simple), Armor Proficiency (light), Weapon Finesse. [code] Table: The Rogue Level BAB Special AC Bonus 1st +1 Bonus feat, rogue training +0 2nd +2 Sneak attack (+1d6) +0 3rd +3 Trap sense +1, bonus feat +1 4th +4 Sneak attack (+1 insight bonus), uncanny dodge +1 5th +5 Trap sense +2, evasion +1 6th +6/+1 Sneak attack (+2d6) +2 7th +7/+2 Trap sense +3, bonus feat +2 8th +8/+3 Sneak attack (+2 insight bonus), ranged sneaking +30ft +2 9th +9/+4 Trap sense +4, unarmored training +3 10th +10/+5 Sneak attack (+3d6) +3 11th +11/+6/+1 Trap sense +5, opportunist +3 12th +12/+7/+2 Sneak attack (+3 insight bonus), ranged sneaking +60ft +4 13th +13/+8/+3 Trap sense +6, fast stealth +4 14th +14/+9/+4 Sneak attack (+4d6) +4 15th +15/+10/+5 Trap sense +7, improved evasion +5 16th +16/+11/+6/+1 Sneak attack (+4 insight bonus), ranged sneaking +90ft +5 17th +17/+12/+7/+2 Trap sense +8, trap spotter +5 18th +18/+13/+8/+3 Sneak attack (+5d6) +6 19th +19/+14/+9/+4 Trap sense +9, hide in plain sight +6 20th +20/+15/+10/+5 Sneak attack (+5 insight bonus), ranged sneaking +120ft +6 [/code] Class Features Other Proficiencies: Rogues are also proficient with the hand crossbow, rapier, sap, shortbow, and short sword. AC Bonus (Ex): When not using a shield of any kind, not using a weapon on his off-hand and also not using a melee weapon two-handed, a rogue gains a dodge bonus to Armor Class as indicated on Table: The Rogue. He still gains the bonus when using a ranged weapon with both hands (as long as he is not using a buckler). The rogue loses this bonus if he uses a natural weapon from his off-hand’s arm. Bonus Feat: rogues gain a bonus feat at levels 1st, 3rd, 7th, and 9th. Rogue Training (Ex): Rogues add half their rogue level as a competence bonus to Stealth and Thievery checks. Sneak Attack: Starting at 2nd level, by means of the Sneak Attack ability rogues can strike vital spots for extra damage. At 2nd level, the rogue’s attack deals 1d6 extra damage on all weapon damage rolls. This extra damage is increased by 1d6 every four rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. The rogue must be able to see the target to pick out a vital spot and must be able to reach such a spot. Oozes, Elementals and Incorporeal creatures are immune to the extra damage from a Sneak Attack. When using a ranged attack, Sneak Attack applies only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a Sneak Attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. Beginning at 4th level, the rogue also gets a +1 insight bonus on attack rolls and weapon damage rolls for all sneak attacks, increased by +1 every four levels thereafter, even if against a creature imune to the extra d6s. This ability stacks with the Sneak Attack ability gained by rangers. Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts him to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every two levels thereafter. Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. Evasion (Ex): At 5th level and higher, a rogue can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Ranged Sneaking (Ex): Beginning at 8th level, ranged attacks can now count as sneak attacks if the target is within a maximum of 30ft more. This increases by +30ft at levels 12th, 16th and 20th. This stacks with the ranger’s Ranged Sneaking. Unarmored Training (Ex): Beginning at 9th level, when not using any armor or shield, a rogue gains a +1 dodge bonus to Armor Class. This ability does not stack with Unarmored Training abilities gained by other classes. Opportunist (Ex): Beginning at 11th level, once per round, the rogue can make a melee attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the rogue’s attack of opportunity for that round. Even a rogue with the Combat Reflexes feat can’t use the opportunist ability more than once per round. Fast Stealth (Ex): Beginning at 13th level, this ability allows a rogue to move at full speed using the Stealth skill without penalty. Improved Evasion (Ex): At 15th level, a rougue’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless rougue does not gain the benefit of improved evasion. Trap Spotter (Ex): Beginning at 17th level, whenever a rogue with this talent comes within 10 feet of a trap, he receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM. Hide in Plain Sight (Ex): In any sort of terrain, a rogue of 19th level or higher can use the Stealth skill even while being observed. [/QUOTE]
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