Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
D&D Core 3.5/3.75 Homebrew Remake (with ideas from SWRPG SE, 4e and Pathfinder)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nonsi256" data-source="post: 5415063" data-attributes="member: 86164"><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Dude, no offense, but you’ve got it all wrong.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">I’m putting aside personal preference of style for now and focusing purely on mechanical effectiveness.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Take it from one of the more veteran homebrewers out there (I’ve been D&D-ing since the late 80s and homebrewing since the early 90s, btw).</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">And it’s not just my opinion, but things I’ve picked up from the best char-optimizers in the more popular RPG boards and a lot of DMs and players with even a longer gaming mileage than myself.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">I’d like to start by stating what’s obvious to many: the core trio (books) holds the most broken stuff out there (e.g. Forcecage and Gate spells).</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Another important insight is that there’s no way on earth you can apply so many changes in a matter of days and have a prayer of reaching a balanced and fun to play result.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">You don’t make the game more fun by pumping stats or increasing dice-rolling.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">As levels go up, those few plusses to hit/damage/AC are barely significant and there are just too many dice rolling around that really slows the game down to a crawl.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">You also fail to see the real cause of the huge gap between melees and full-casters:</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">1. Action Economy abuse.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">2. Options – you actually narrowed them down for most melees – namely Barbarian, Monk, Paladin, Ranger and Rogue (explanation: flat stat-bonuses are not options).</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Feats:</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Giving more feats to the melees is nice.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Giving more to spellcasters means soooo many more options and more abuse of the action economy.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">You pumped up the big trio even further and added the Bard to the group by making it a Bard – Sublime Chord mesh (which totally misses the point of “jack of all trades, master of none”).</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="color: white"><span style="font-family: 'Calibri'">Some of the class abilities you presented are totally insignificant compared to others (e.g. Enhanced Weapon, </span><span style="font-family: 'Times New Roman'"><strong>Unarmored Training</strong> </span><span style="font-family: 'Calibri'">and Arcane Bolt).</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Resting to recharge magical items – this makes absolutely no sense and is counterproductive (the “go NOVA and go to bed” syndrome is already a problem without this change).</span></span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">I’d tell you to go and take a peek at my houserules, but I guess I already got you too antagonized to even suggest you draw ideas from them, so I’ll just point you to </span></span><a href="http://www.enworld.org/forum/5390799-post57.html" target="_blank"><span style="font-size: 12px"><span style="color: white">a short summary of what’s in them</span></span></a><span style="font-size: 12px"><span style="color: white"> and the motivations behind the changes I introduced (to be contributive, house rules should have motivations other than just "I feel like having them that way").</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Details regarding the base/prestige classes I created are not in there, so I’ll just say that the main guideline for me was _ <span style="font-size: 15px"><strong>options</strong></span> _ – lots and lots of options for practically any single/multi class build a player could possibly think of (unless one intentionally shoot himself in the leg) and significantly narrowing the gap (power-wise AND option-wise) between them.</span></span></span></p></blockquote><p></p>
[QUOTE="nonsi256, post: 5415063, member: 86164"] [FONT=Calibri][SIZE=3][COLOR=white]Dude, no offense, but you’ve got it all wrong.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]I’m putting aside personal preference of style for now and focusing purely on mechanical effectiveness.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Take it from one of the more veteran homebrewers out there (I’ve been D&D-ing since the late 80s and homebrewing since the early 90s, btw).[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]And it’s not just my opinion, but things I’ve picked up from the best char-optimizers in the more popular RPG boards and a lot of DMs and players with even a longer gaming mileage than myself.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]I’d like to start by stating what’s obvious to many: the core trio (books) holds the most broken stuff out there (e.g. Forcecage and Gate spells).[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Another important insight is that there’s no way on earth you can apply so many changes in a matter of days and have a prayer of reaching a balanced and fun to play result.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]You don’t make the game more fun by pumping stats or increasing dice-rolling.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]As levels go up, those few plusses to hit/damage/AC are barely significant and there are just too many dice rolling around that really slows the game down to a crawl.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]You also fail to see the real cause of the huge gap between melees and full-casters:[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]1. Action Economy abuse.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]2. Options – you actually narrowed them down for most melees – namely Barbarian, Monk, Paladin, Ranger and Rogue (explanation: flat stat-bonuses are not options).[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Feats:[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Giving more feats to the melees is nice.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Giving more to spellcasters means soooo many more options and more abuse of the action economy.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]You pumped up the big trio even further and added the Bard to the group by making it a Bard – Sublime Chord mesh (which totally misses the point of “jack of all trades, master of none”).[/COLOR][/SIZE][/FONT] [SIZE=3][COLOR=white][FONT=Calibri]Some of the class abilities you presented are totally insignificant compared to others (e.g. Enhanced Weapon, [/FONT][FONT=Times New Roman][B]Unarmored Training[/B] [/FONT][FONT=Calibri]and Arcane Bolt).[/FONT][/COLOR][/SIZE] [FONT=Calibri][SIZE=3][COLOR=white]Resting to recharge magical items – this makes absolutely no sense and is counterproductive (the “go NOVA and go to bed” syndrome is already a problem without this change).[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]I’d tell you to go and take a peek at my houserules, but I guess I already got you too antagonized to even suggest you draw ideas from them, so I’ll just point you to [/COLOR][/SIZE][URL="http://www.enworld.org/forum/5390799-post57.html"][SIZE=3][COLOR=white]a short summary of what’s in them[/COLOR][/SIZE][/URL][SIZE=3][COLOR=white] and the motivations behind the changes I introduced (to be contributive, house rules should have motivations other than just "I feel like having them that way").[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Details regarding the base/prestige classes I created are not in there, so I’ll just say that the main guideline for me was _ [SIZE=4][B]options[/B][/SIZE] _ – lots and lots of options for practically any single/multi class build a player could possibly think of (unless one intentionally shoot himself in the leg) and significantly narrowing the gap (power-wise AND option-wise) between them.[/COLOR][/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
D&D Core 3.5/3.75 Homebrew Remake (with ideas from SWRPG SE, 4e and Pathfinder)
Top