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<blockquote data-quote="DMZ2112" data-source="post: 6289687" data-attributes="member: 78752"><p>You are probably right, but the human subconscious being what it is, I'd bet "six" meant /something/ relevant at the time. It is also a good ballpark number. There have only ever have been nine major D&D settings; 5 to 7 revisited in D&D5 would be a slightly higher return than 50-75%, which seems right given their promise to see to the "key" settings. </p><p></p><p>Given an edition lifespan of about a decade, 5 to 7 settings means more than 17 months but less than 25 for each. Any less time than that and I can't see them even proposing to outdo previous iterations of the settings.</p><p></p><p></p><p> </p><p>I am mostly in agreement with you -- I think the Great Wheel is broadly sufficient for most applications -- but where I disagree is that the planes don't matter for "ground level" adventuring. Planescape's biggest and most glaring flaw as a cosmology is that it has nothing to do with any of the worlds it supports. It is generically applicable precisely because it has no back relevance to "ground level" adventuring.</p><p></p><p>This is going to go off topic, so I'm not going to delve into detail, but while I do agree that the D&D settings should share a cosmology, I feel like that is because that cosmology should, in turn, celebrate and enhance the other shared elements between those settings. Neither Planescape nor the AD&D1 Manual of the Planes ever even made that attempt. I hope the D&D5 cosmology softens the weird a little and draws in some cross-setting relevance from the World Axis of D&D4.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6289687, member: 78752"] You are probably right, but the human subconscious being what it is, I'd bet "six" meant /something/ relevant at the time. It is also a good ballpark number. There have only ever have been nine major D&D settings; 5 to 7 revisited in D&D5 would be a slightly higher return than 50-75%, which seems right given their promise to see to the "key" settings. Given an edition lifespan of about a decade, 5 to 7 settings means more than 17 months but less than 25 for each. Any less time than that and I can't see them even proposing to outdo previous iterations of the settings. I am mostly in agreement with you -- I think the Great Wheel is broadly sufficient for most applications -- but where I disagree is that the planes don't matter for "ground level" adventuring. Planescape's biggest and most glaring flaw as a cosmology is that it has nothing to do with any of the worlds it supports. It is generically applicable precisely because it has no back relevance to "ground level" adventuring. This is going to go off topic, so I'm not going to delve into detail, but while I do agree that the D&D settings should share a cosmology, I feel like that is because that cosmology should, in turn, celebrate and enhance the other shared elements between those settings. Neither Planescape nor the AD&D1 Manual of the Planes ever even made that attempt. I hope the D&D5 cosmology softens the weird a little and draws in some cross-setting relevance from the World Axis of D&D4. [/QUOTE]
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