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<blockquote data-quote="Li Shenron" data-source="post: 6291172" data-attributes="member: 1465"><p>Fine. I don't. Not a big deal if it has, as long as it's not too invasive (Greyhawk in 3e was default but almost irrelevant).</p><p></p><p></p><p></p><p>I don't think that actually every happened.</p><p></p><p></p><p></p><p>Flavor is different from setting! I agree D&D is identified by its flavor, and that includes e.g. beholders and illithids, fireballs and polymorph spells, wizards and clerics... But "flavor" is more like an indication, a set of things not all of which are strictly necessary to your own game (certainly if you remove too many, it might start to shift). "Setting" is a stronger set of elements, including the history, geography, religions, important NPC, organizations etc.</p><p></p><p></p><p></p><p>I think 5e is less mechanics-identifiable than previous 2 editions. Spellcasting rules are the strongest mechanical element that identify the experience of playing in a RPG IMO, and certainly 5e is identified by "prepare spells, then cast them freely with your slots". Beyond that, I don't think 5e is identified by mechanics, since the 'core' is light and most rules are optional. 3e/4e complicate action economy and precise combat movement identified those editions more strongly IMHO.</p><p></p><p></p><p></p><p>Newcomers or experienced gamers? If you mean newcomers, I've said before that if a book would benefit from a default setting booklet, it is the Starter Set. Experience gamers either already have their favorite settings (in which case they have a much better treatment from a dedicated campaign sourcebook), or if they want <em>any</em> setting from the get go, they can pick any campaign sourcebook from the shelf.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6291172, member: 1465"] Fine. I don't. Not a big deal if it has, as long as it's not too invasive (Greyhawk in 3e was default but almost irrelevant). I don't think that actually every happened. Flavor is different from setting! I agree D&D is identified by its flavor, and that includes e.g. beholders and illithids, fireballs and polymorph spells, wizards and clerics... But "flavor" is more like an indication, a set of things not all of which are strictly necessary to your own game (certainly if you remove too many, it might start to shift). "Setting" is a stronger set of elements, including the history, geography, religions, important NPC, organizations etc. I think 5e is less mechanics-identifiable than previous 2 editions. Spellcasting rules are the strongest mechanical element that identify the experience of playing in a RPG IMO, and certainly 5e is identified by "prepare spells, then cast them freely with your slots". Beyond that, I don't think 5e is identified by mechanics, since the 'core' is light and most rules are optional. 3e/4e complicate action economy and precise combat movement identified those editions more strongly IMHO. Newcomers or experienced gamers? If you mean newcomers, I've said before that if a book would benefit from a default setting booklet, it is the Starter Set. Experience gamers either already have their favorite settings (in which case they have a much better treatment from a dedicated campaign sourcebook), or if they want [I]any[/I] setting from the get go, they can pick any campaign sourcebook from the shelf. [/QUOTE]
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