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D&D Creator Summit--'D&D Beyond And Beyond'
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<blockquote data-quote="Morrus" data-source="post: 8981008" data-attributes="member: 1"><p>[ATTACH=full]280882[/ATTACH]</p><p></p><p>This presentation is by Dan Rawson and Marjory Laymon, moderated by Sara Chaffee.</p><p></p><p>I see a live view of what I assume is WotC's offices (the caption says 'Game Room'). Muffled voices talking as people wander around.</p><ul> <li data-xf-list-type="ul">Dan Rawson talks about his start in D&D. Introduces the team present: Dan Rawson (SVP of D&D), Marjorie Laymon (VP D&D Beyond), Pat Backmann (Sr. Product Manager), Jared Wasdin (Product Manager), Elliot Spilk (Associate Product Manager), Sarah Chaffee (Community Manager).</li> <li data-xf-list-type="ul">What is D&D Beyond? The official gateway to D&D for content, news, offerings. The WotC D&D site is being deprecated and DDB is taking over.</li> <li data-xf-list-type="ul">As the official home for D&D, DDB wants to be expansive. Content, tools, VTT. It's an amusement park. A whole ecosystem for the community.</li> <li data-xf-list-type="ul">What have they been up to? Integrating with WotC since being acquired last year. Digital content drops, plus stability and performance work. 4.5 million users creates system challenges.</li> <li data-xf-list-type="ul">What's next? Improving play/prep, mobile play, new player onboarding, open to partners, backend tech stuff.</li> <li data-xf-list-type="ul">Partners and publishers--early stages of what that could look like, welcome feedback.</li> <li data-xf-list-type="ul">(Q&A section begins--It's really hard to make out anything anybody is saying).</li> <li data-xf-list-type="ul">Discussion about global communities, content for different people across the world.</li> <li data-xf-list-type="ul">Homebrew and marketplace features. Make homebrew creation and sharing easy.</li> <li data-xf-list-type="ul">Mobile site and app versions of DDB are different--can functionality be added to the app?</li> <li data-xf-list-type="ul">Digital content in other languages and ASL? Is something they are actively trying to figure out.</li> <li data-xf-list-type="ul">Future of D&D in print is very bright. Millions cherish the books and the tabletop and they want to support that. Digital is as well as not instead of.</li> <li data-xf-list-type="ul">WIll DDB marketplace be monetized? That is absolutely the intention. Creators can offer their products for sale. Accessible, open, and available to creators.</li> <li data-xf-list-type="ul">Will existing settings remain open to DMs Guild/DDB marketplace creators with the launch of OneDnD? "The goal is more not less." I think that was the entire answer to the question.</li> <li data-xf-list-type="ul">Equitability of product pricing globally. Not something they've tackled yet, they appreciate the concern, and something they need to approach.</li> <li data-xf-list-type="ul">Older editions in DDB? That's been discussed, but there are no plans right now. Possibility, not a 'no'.</li> <li data-xf-list-type="ul">Does that include problematic elements of old products? They'd use the mechanical rules, not the 'content'.</li> <li data-xf-list-type="ul">Preserving WotC's DnD website resources as it migrates to DDB? Not sure what the actual question or answer were! Can't make it out!</li> <li data-xf-list-type="ul">How VTTs and content will interact? They want content and access to be as broad as possible. They will continue to partner with great VTTs.</li> <li data-xf-list-type="ul">Will there be any mentorship on content creation for the third party marketplace? (There's a situation where somebody in person asks a really long question, the digital attendees can't hear it, then one of the presenters summarises the question [I think], but it's not always clear what the answer is.)</li> <li data-xf-list-type="ul">Will the VTT be on consoles? Other technical requirements? Intent -- early in development -- is to play on PC, console, and mobile. Sequencing won't be everything on Day 1. Goal is to make it available on as many platforms as possible.</li> <li data-xf-list-type="ul">Back to legacy content being on DDB--any content will go thorugh robust review to ensure it is appropriate and inviting to everybody. Means bringing legacy content over is a lot of work, and they won't bring them over without dong that work.</li> <li data-xf-list-type="ul">Gaming store accounts and events--that's a strategy that is underway.</li> <li data-xf-list-type="ul">Continue to lean into D&D in schools. Working on content for children.</li> <li data-xf-list-type="ul">And that's the session over, and my coverage done! The next one will be<a href="https://www.enworld.org/threads/news-from-the-d-d-creator-summit.696974" target="_blank"> the afternoon Virtual Tabletop session</a>, covered by Beth Rimmels, in an hour or two.</li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 8981008, member: 1"] [ATTACH type="full" alt="Screen Shot 2023-04-03 at 6.46.36 PM.png"]280882[/ATTACH] This presentation is by Dan Rawson and Marjory Laymon, moderated by Sara Chaffee. I see a live view of what I assume is WotC's offices (the caption says 'Game Room'). Muffled voices talking as people wander around. [LIST] [*]Dan Rawson talks about his start in D&D. Introduces the team present: Dan Rawson (SVP of D&D), Marjorie Laymon (VP D&D Beyond), Pat Backmann (Sr. Product Manager), Jared Wasdin (Product Manager), Elliot Spilk (Associate Product Manager), Sarah Chaffee (Community Manager). [*]What is D&D Beyond? The official gateway to D&D for content, news, offerings. The WotC D&D site is being deprecated and DDB is taking over. [*]As the official home for D&D, DDB wants to be expansive. Content, tools, VTT. It's an amusement park. A whole ecosystem for the community. [*]What have they been up to? Integrating with WotC since being acquired last year. Digital content drops, plus stability and performance work. 4.5 million users creates system challenges. [*]What's next? Improving play/prep, mobile play, new player onboarding, open to partners, backend tech stuff. [*]Partners and publishers--early stages of what that could look like, welcome feedback. [*](Q&A section begins--It's really hard to make out anything anybody is saying). [*]Discussion about global communities, content for different people across the world. [*]Homebrew and marketplace features. Make homebrew creation and sharing easy. [*]Mobile site and app versions of DDB are different--can functionality be added to the app? [*]Digital content in other languages and ASL? Is something they are actively trying to figure out. [*]Future of D&D in print is very bright. Millions cherish the books and the tabletop and they want to support that. Digital is as well as not instead of. [*]WIll DDB marketplace be monetized? That is absolutely the intention. Creators can offer their products for sale. Accessible, open, and available to creators. [*]Will existing settings remain open to DMs Guild/DDB marketplace creators with the launch of OneDnD? "The goal is more not less." I think that was the entire answer to the question. [*]Equitability of product pricing globally. Not something they've tackled yet, they appreciate the concern, and something they need to approach. [*]Older editions in DDB? That's been discussed, but there are no plans right now. Possibility, not a 'no'. [*]Does that include problematic elements of old products? They'd use the mechanical rules, not the 'content'. [*]Preserving WotC's DnD website resources as it migrates to DDB? Not sure what the actual question or answer were! Can't make it out! [*]How VTTs and content will interact? They want content and access to be as broad as possible. They will continue to partner with great VTTs. [*]Will there be any mentorship on content creation for the third party marketplace? (There's a situation where somebody in person asks a really long question, the digital attendees can't hear it, then one of the presenters summarises the question [I think], but it's not always clear what the answer is.) [*]Will the VTT be on consoles? Other technical requirements? Intent -- early in development -- is to play on PC, console, and mobile. Sequencing won't be everything on Day 1. Goal is to make it available on as many platforms as possible. [*]Back to legacy content being on DDB--any content will go thorugh robust review to ensure it is appropriate and inviting to everybody. Means bringing legacy content over is a lot of work, and they won't bring them over without dong that work. [*]Gaming store accounts and events--that's a strategy that is underway. [*]Continue to lean into D&D in schools. Working on content for children. [*]And that's the session over, and my coverage done! The next one will be[URL='https://www.enworld.org/threads/news-from-the-d-d-creator-summit.696974'] the afternoon Virtual Tabletop session[/URL], covered by Beth Rimmels, in an hour or two. [/LIST] [/QUOTE]
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