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<blockquote data-quote="Oofta" data-source="post: 8982830" data-attributes="member: 6801845"><p>Yeah, they were already in the DMG if you wanted them. Also, there's a pretty huge difference between early firearms and the flintlock pistols and muskets we always seem to jump to. They're fine in some campaigns, I just don't think they should be automatic.</p><p></p><p>I get that the tech level of D&D is largely equivalent to the period on earth where there were early firearms and cannon, but in the real world there's no magic. Early firearms were probably as much about psychological warfare with the loud flash, boom and smoke as anything. When you can replicate that and more with a cantrip, not to mention potential magical counters such as a spell to make gunpowder explode prematurely or be rendered ineffective because it gets damp, I don't think there's a guarantee guns would become a big thing.</p><p></p><p>As with all things, I'll discuss it with my group and decide if we want to use it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8982830, member: 6801845"] Yeah, they were already in the DMG if you wanted them. Also, there's a pretty huge difference between early firearms and the flintlock pistols and muskets we always seem to jump to. They're fine in some campaigns, I just don't think they should be automatic. I get that the tech level of D&D is largely equivalent to the period on earth where there were early firearms and cannon, but in the real world there's no magic. Early firearms were probably as much about psychological warfare with the loud flash, boom and smoke as anything. When you can replicate that and more with a cantrip, not to mention potential magical counters such as a spell to make gunpowder explode prematurely or be rendered ineffective because it gets damp, I don't think there's a guarantee guns would become a big thing. As with all things, I'll discuss it with my group and decide if we want to use it. [/QUOTE]
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