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<blockquote data-quote="Ruin Explorer" data-source="post: 8985786" data-attributes="member: 18"><p>1. Will never happen. Sadly Chris Perkins seems absolutely, completely, and totally blind to the failings of the adventures he writes, edits, commissions. Or alternatively, he understands, but feels that the ultra-verbose, sloppy, disorganised, and essentially "written for reading, not running" style of most WotC adventures is a good thing. He might not even be wrong - because I'd suggest the vast majority of adventures sell to DMs who are never going to run them (my main evidence here: every D&D DM I've ever met IRL who buys WotC adventures at all, and every DM I'm connected to on D&D Beyond who buys WotC adventures at all, as well as people on here and reddit talking about what adventures they own), and thus who will just read them like a story and maybe imagine how it might go. I don't think he does understand the flaws though, because even writing to read, WotC's adventures could be vastly less verbose and better organised - they could even trim the page count and save money!</p><p></p><p>2. Again, unless WotC adopts an entirely new style, never seen in a WotC-written 4E or 5E product (and I don't think 3.XE, but my memory isn't good enough to be certain), there's no way they're going to fit 1-10 in 96 pages. If anything they're heading the opposite way - Wild Beyond The Witchlight was 252 pages for level 1-8 - that's longer than most <em>entire campaign settings</em> have been in 5E! It's almost exactly the same length as all three Planescape books put together! For levels 1-8!</p><p></p><p>Other recent examples: Dragonlance - 224 pages, 1-11 levels, Call of the Netherdeep - 224 pages, 3-12 levels, IWD - 320 pages, 1-12 - I could go on.</p><p></p><p>The best ratio WotC has for 5E is 96 pages for levels 1-8 in Hoard of the Dragon Queen - but that was written by Kobold Press, not WotC, and was at the dawn of the edition, before "sprawling, verbose, disorganised, and yet some still missing large chunks of content" became the standard for 5E.</p><p></p><p>The worst ratio is Dragon Heist, with 224 pages for levels 1-5 (40+ pages per level!) and yet still having famously significant missing/incomplete content. And it doesn't even have a particularly in-depth treatment of Waterdeep, which is extra-astonishing (hooray for Beyond giving me the ability to read adventures I don't own because my friends do own them lol). I had always assumed much of that page count was doing double-duty as a Waterdeep sourcebook, but not really.</p><p></p><p>What's particularly weird with these page counts is that WotC comments have suggested the adventures mostly don't actually sell that well. So it's confusing they usually get more page count than settings, though perhaps those sell even worse and WotC has just not mentioned it except with Spelljammer?</p><p></p><p>3. Could work though I'd prefer they deep-dived into Sigil rather than other planes. In Spelljammer they took the particularly renegade and "cross-marketing bad behaviour" approach of making the SJ adventure levels 5-8 and only giving you the level 1-4 part if you signed up to D&D Beyond (admittedly for free, but still) and only in a digital format, which like, I'm not sure people paying that much money for a high-gloss <em>printed</em> product are cool with. It wasn't well received so hopefully they won't do that again.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8985786, member: 18"] 1. Will never happen. Sadly Chris Perkins seems absolutely, completely, and totally blind to the failings of the adventures he writes, edits, commissions. Or alternatively, he understands, but feels that the ultra-verbose, sloppy, disorganised, and essentially "written for reading, not running" style of most WotC adventures is a good thing. He might not even be wrong - because I'd suggest the vast majority of adventures sell to DMs who are never going to run them (my main evidence here: every D&D DM I've ever met IRL who buys WotC adventures at all, and every DM I'm connected to on D&D Beyond who buys WotC adventures at all, as well as people on here and reddit talking about what adventures they own), and thus who will just read them like a story and maybe imagine how it might go. I don't think he does understand the flaws though, because even writing to read, WotC's adventures could be vastly less verbose and better organised - they could even trim the page count and save money! 2. Again, unless WotC adopts an entirely new style, never seen in a WotC-written 4E or 5E product (and I don't think 3.XE, but my memory isn't good enough to be certain), there's no way they're going to fit 1-10 in 96 pages. If anything they're heading the opposite way - Wild Beyond The Witchlight was 252 pages for level 1-8 - that's longer than most [I]entire campaign settings[/I] have been in 5E! It's almost exactly the same length as all three Planescape books put together! For levels 1-8! Other recent examples: Dragonlance - 224 pages, 1-11 levels, Call of the Netherdeep - 224 pages, 3-12 levels, IWD - 320 pages, 1-12 - I could go on. The best ratio WotC has for 5E is 96 pages for levels 1-8 in Hoard of the Dragon Queen - but that was written by Kobold Press, not WotC, and was at the dawn of the edition, before "sprawling, verbose, disorganised, and yet some still missing large chunks of content" became the standard for 5E. The worst ratio is Dragon Heist, with 224 pages for levels 1-5 (40+ pages per level!) and yet still having famously significant missing/incomplete content. And it doesn't even have a particularly in-depth treatment of Waterdeep, which is extra-astonishing (hooray for Beyond giving me the ability to read adventures I don't own because my friends do own them lol). I had always assumed much of that page count was doing double-duty as a Waterdeep sourcebook, but not really. What's particularly weird with these page counts is that WotC comments have suggested the adventures mostly don't actually sell that well. So it's confusing they usually get more page count than settings, though perhaps those sell even worse and WotC has just not mentioned it except with Spelljammer? 3. Could work though I'd prefer they deep-dived into Sigil rather than other planes. In Spelljammer they took the particularly renegade and "cross-marketing bad behaviour" approach of making the SJ adventure levels 5-8 and only giving you the level 1-4 part if you signed up to D&D Beyond (admittedly for free, but still) and only in a digital format, which like, I'm not sure people paying that much money for a high-gloss [I]printed[/I] product are cool with. It wasn't well received so hopefully they won't do that again. [/QUOTE]
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