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*Pathfinder & Starfinder
D&D d20 Idea for Clerics - Spontaneously Cast Domain Spells Only
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<blockquote data-quote="Spatzimaus" data-source="post: 3177413" data-attributes="member: 3051"><p>Well, that's definitely weaker than ours; in ours he still gets both domain powers (as in the core rules), and he can mix and match the two domains' spells to determine his swap spell list for the day. Of course, ours was still a bit on the strong side, so weaker might be just what's needed, but I wouldn't go that far.</p><p></p><p>-----------</p><p></p><p>On a more general note, people have played D&D so long that certain concepts become ingrained. Clerics, regardless of deity, become walking, talking Band-Aid generators to some groups; everything else is secondary. That's what we were trying to avoid by making this change; a Cleric who doesn't have the Healing Domain is still slightly better at healing than a Druid (and far better than almost anyone else), but not by enough to force Clerics to be pure healers while Druids get the fun stuff. In the end, we were going to have to add an NPC Cleric to the campaign, because no one really wanted to play one, just like how in AD&D parties had to occasionally add a Thief, unless someone was a multiclass one.</p><p></p><p>When we first decided to make this change, we all sat down and figured out how the rest of the group could pick up the slack, healingwise, if a player went Cleric but didn't load up healing spells. In the end, the solution was provided by WotC: in its Mind's Eye series, they added a bunch of psionic healing powers, so that certain Psions could help keep people healed. So, between the Bards, Druids, Psions, and even the Rangers and Paladins using wands, we had enough healing that people could play Clerics as if they were pseudo-Wizards with a few healing spells thrown in. In fact, as a result of adding the Psions and shifting the Clerics to being more domain-oriented, we had no real need for the Wizard class, and ended up removing it entirely.</p><p></p><p>Bottom line: it's a good change, overall, but only if your group can handle its consequences mentally.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3177413, member: 3051"] Well, that's definitely weaker than ours; in ours he still gets both domain powers (as in the core rules), and he can mix and match the two domains' spells to determine his swap spell list for the day. Of course, ours was still a bit on the strong side, so weaker might be just what's needed, but I wouldn't go that far. ----------- On a more general note, people have played D&D so long that certain concepts become ingrained. Clerics, regardless of deity, become walking, talking Band-Aid generators to some groups; everything else is secondary. That's what we were trying to avoid by making this change; a Cleric who doesn't have the Healing Domain is still slightly better at healing than a Druid (and far better than almost anyone else), but not by enough to force Clerics to be pure healers while Druids get the fun stuff. In the end, we were going to have to add an NPC Cleric to the campaign, because no one really wanted to play one, just like how in AD&D parties had to occasionally add a Thief, unless someone was a multiclass one. When we first decided to make this change, we all sat down and figured out how the rest of the group could pick up the slack, healingwise, if a player went Cleric but didn't load up healing spells. In the end, the solution was provided by WotC: in its Mind's Eye series, they added a bunch of psionic healing powers, so that certain Psions could help keep people healed. So, between the Bards, Druids, Psions, and even the Rangers and Paladins using wands, we had enough healing that people could play Clerics as if they were pseudo-Wizards with a few healing spells thrown in. In fact, as a result of adding the Psions and shifting the Clerics to being more domain-oriented, we had no real need for the Wizard class, and ended up removing it entirely. Bottom line: it's a good change, overall, but only if your group can handle its consequences mentally. [/QUOTE]
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D&D d20 Idea for Clerics - Spontaneously Cast Domain Spells Only
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