D&D / D20 Modern

MQP

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Anyone tried running D&D with the D20 Modern classes? I'm thinking on working on a project like this, with spellcasters being easy-to-enter PrCs and so on. If anyone has any experience with this, please post here and let me know what you liked/didn't like about it.

MQP
 
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MQP said:
Anyone tried running D&D with the D20 Modern classes? I'm thinking on working on a project like this, with spellcasters being easy-to-enter PrCs and so on. If anyone has any experience with this, please post here and let me know what you liked/didn't like about it.

The d20 Modern rules already include the Advanced Classes for spellcasting in the core rules-- if you want to expand the list beyond Mage and Acolyte, the Urban Arcana Campaign Setting also includes the Mystic, a spontaneous divine caster. The Adept, a spontaneous arcane caster, is in the Modern Player's Companion. (Volume One if you're buying it electronically.)

Urban Arcana also has rules for Archaic Weaponmasters (think Fighter), Swashbucklers, Glamourist (mostly demagicked Bard), Wildlords (think Ranger), and Prestige Classes like Archmage, Ecclesiarch, and Holy Knight (think Paladin PrC).

If you remove the mostly modern skills and feats, and replace them with D&D's mounted combat feats, you end up with a pretty solid fantasy game using d20 Modern's superior class system. You'd also have a somewhat lower level of magic than you would have in D&D, but this is compensated for by d20 Modern's action points.
 

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