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D&D: Death & Dismemberment
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<blockquote data-quote="steeldragons" data-source="post: 5685492" data-attributes="member: 92511"><p>Ok, the title might be a bit misleading. This thread <em>is</em> about Death...but not Dismemberment. Sorry 'bout that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Specifically...</p><p></p><p>How do you handle character Death in your campaigns?</p><p></p><p>In my game/world, there is a Death Goddess. She is "True Neutral." Thus, her clerics/priests/order is as well. She is one of those "judge the soul" type of Death gods, sitting in eternal judgement of whether a soul is sent to the higher planes or the lower...or left to wander in the "limbo" like domain.</p><p></p><p>I have worked out a good deal of ritual and rite for this religion and worked up various members of the order at various levels of their hierarchy, though I have yet to have a player choose to be a cleric in-game of this goddess.</p><p></p><p>The world has lots of magic. "Raise Dead" is certainly possible, though not at all "cheap" or easy to accomplish/find someone capable of casting. "Resurrectoin" even less so. Obviously, yes, the clerics of the goddess of death are one of the only orders capable of such magics (in fact, I believe there are only 3 deities I allow access to those spells).</p><p></p><p>Do you have, either play out or simply narrate, "death rites" or funerals for characters that aren't/can't be/[or in some cases] players don't want to "bring back."</p><p></p><p>How easy is "too easy" for raising the dead or resurrecting?</p><p></p><p>What kind of "price" do you exact for such spells?</p><p></p><p>Sure, a straight "spell = this much gp" is possible, but lacks....the flavor and color I like for my games. A "quest" or "geas" for the servants of the death goddess are all well and good....but strike me as a bit "boring/expected/over done".</p><p></p><p>But, well, just looking/asking what's out there...if anyone handles this kind of thing differently than just "Mark off X,000 gp. Ok you're alive again. The party goes on its merry way."</p><p></p><p>So...how do you handle Death in your games?</p><p></p><p>Have fun and happy raising.</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5685492, member: 92511"] Ok, the title might be a bit misleading. This thread [I]is[/I] about Death...but not Dismemberment. Sorry 'bout that. ;) Specifically... How do you handle character Death in your campaigns? In my game/world, there is a Death Goddess. She is "True Neutral." Thus, her clerics/priests/order is as well. She is one of those "judge the soul" type of Death gods, sitting in eternal judgement of whether a soul is sent to the higher planes or the lower...or left to wander in the "limbo" like domain. I have worked out a good deal of ritual and rite for this religion and worked up various members of the order at various levels of their hierarchy, though I have yet to have a player choose to be a cleric in-game of this goddess. The world has lots of magic. "Raise Dead" is certainly possible, though not at all "cheap" or easy to accomplish/find someone capable of casting. "Resurrectoin" even less so. Obviously, yes, the clerics of the goddess of death are one of the only orders capable of such magics (in fact, I believe there are only 3 deities I allow access to those spells). Do you have, either play out or simply narrate, "death rites" or funerals for characters that aren't/can't be/[or in some cases] players don't want to "bring back." How easy is "too easy" for raising the dead or resurrecting? What kind of "price" do you exact for such spells? Sure, a straight "spell = this much gp" is possible, but lacks....the flavor and color I like for my games. A "quest" or "geas" for the servants of the death goddess are all well and good....but strike me as a bit "boring/expected/over done". But, well, just looking/asking what's out there...if anyone handles this kind of thing differently than just "Mark off X,000 gp. Ok you're alive again. The party goes on its merry way." So...how do you handle Death in your games? Have fun and happy raising. --Steel Dragons [/QUOTE]
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