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D&D Debuts Playtest for Psion Class
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<blockquote data-quote="jgsugden" data-source="post: 9670106" data-attributes="member: 2629"><p>This is an interesting take. </p><p></p><p>On the one hand, it is a bit like a sorcerer that just gets to use Intelligence instead of Charisma ... but they add onto that framework substantially. That makes it a bit like a pretty standard cake with some really awesome frosting. </p><p></p><p>It goes against some of my historical interpretations for a psion. I think of them as using points rather than slots, as well as having limited options on what they can do, but having those limited options being versatile (like Super Heroes). This design adds some complexity on top of spellcasting (like adding Channel Divinity does for a cleric - but on steroids here) which in a way makes it feel a little less like 'just another spellcaster', but they also have an extremely wide range of powers they can utilize. </p><p></p><p>A 2 level dip to get some spellcasting and the Inerrant Aim Discipline could be really strong - adding Jump, Longstrider, and rituals ... as well as psychic resistance, bonuses to a couple mental saving throws, a bonus action control ability to potentially move enemies or allies, etc... It would be a strong dip for a melee PC to take in mid-range. For example, a barbarian could really benefit here and would not need to be concerned with that pesky concentration issue if they select no concentration pre-combat casts and utility out of combat spells.</p><p></p><p>The presence of the multi-attack within a subclass makes me think they do not intend to do a separate psychic warrior class to fill those 'Jedi' fantasies.</p><p></p><p>All in all, I'd prefer an approach that puts aside spells and makes it a distinctly designed power user that feel dramatically different than wizards/sorcerers/druids/clerics, but as that is unlikely, this seems like a decent first public draft.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9670106, member: 2629"] This is an interesting take. On the one hand, it is a bit like a sorcerer that just gets to use Intelligence instead of Charisma ... but they add onto that framework substantially. That makes it a bit like a pretty standard cake with some really awesome frosting. It goes against some of my historical interpretations for a psion. I think of them as using points rather than slots, as well as having limited options on what they can do, but having those limited options being versatile (like Super Heroes). This design adds some complexity on top of spellcasting (like adding Channel Divinity does for a cleric - but on steroids here) which in a way makes it feel a little less like 'just another spellcaster', but they also have an extremely wide range of powers they can utilize. A 2 level dip to get some spellcasting and the Inerrant Aim Discipline could be really strong - adding Jump, Longstrider, and rituals ... as well as psychic resistance, bonuses to a couple mental saving throws, a bonus action control ability to potentially move enemies or allies, etc... It would be a strong dip for a melee PC to take in mid-range. For example, a barbarian could really benefit here and would not need to be concerned with that pesky concentration issue if they select no concentration pre-combat casts and utility out of combat spells. The presence of the multi-attack within a subclass makes me think they do not intend to do a separate psychic warrior class to fill those 'Jedi' fantasies. All in all, I'd prefer an approach that puts aside spells and makes it a distinctly designed power user that feel dramatically different than wizards/sorcerers/druids/clerics, but as that is unlikely, this seems like a decent first public draft. [/QUOTE]
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