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D&D Debuts Playtest for Psion Class
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<blockquote data-quote="Hatmatter" data-source="post: 9670327" data-attributes="member: 75077"><p>Well, I am <em>often</em> wrong, but on this I was right; simply because I listened to what Jeremy Crawford said and didn't listen selectively.</p><p></p><p>Despite years and years of complaining and fretting here, I noted what Crawford actually <em>said</em> about psionics and other options and I noted that he never closed the door on it. He has always been quite open concerning game design priorities and how ideas that have potential but that have not come together in a way that <em>pops</em> are put into a file to potentially return when the time is right.</p><p></p><p><a href="https://www.enworld.org/threads/james-wyatt-is-on-the-dungeons-dragons-team-again.678747/post-8219471" target="_blank">This</a>, for example, was posted by me four years ago (May 2021), but there are a number of places in these forums where I have similarly stated that I thought it was very possible the psionicist would return when the timing was right and when the designers felt that they had an appropriate idea for how to make it work.</p><p></p><p>My hope would be that some dear ENWorld members might reign in the rhetoric and begin to give D&D writers the benefit of the doubt instead of painting with broad strokes where each person is either part of the Rebel Alliance or the Empire (I will say that I have noticed an improvement here in the last couple months in this regard).</p><p></p><p>Despite an overarching corporate structure, the writers themselves are fans of the game and want what is best for D&D, which includes expanding options and creating classes that players of the game would like. Since 2012 or so, they have been trying to do this in a more considered way where pieces fit together in a complimentary fashion so that D&D can thrive in a sustainable fashion in the future.</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 9670327, member: 75077"] Well, I am [I]often[/I] wrong, but on this I was right; simply because I listened to what Jeremy Crawford said and didn't listen selectively. Despite years and years of complaining and fretting here, I noted what Crawford actually [I]said[/I] about psionics and other options and I noted that he never closed the door on it. He has always been quite open concerning game design priorities and how ideas that have potential but that have not come together in a way that [I]pops[/I] are put into a file to potentially return when the time is right. [URL='https://www.enworld.org/threads/james-wyatt-is-on-the-dungeons-dragons-team-again.678747/post-8219471']This[/URL], for example, was posted by me four years ago (May 2021), but there are a number of places in these forums where I have similarly stated that I thought it was very possible the psionicist would return when the timing was right and when the designers felt that they had an appropriate idea for how to make it work. My hope would be that some dear ENWorld members might reign in the rhetoric and begin to give D&D writers the benefit of the doubt instead of painting with broad strokes where each person is either part of the Rebel Alliance or the Empire (I will say that I have noticed an improvement here in the last couple months in this regard). Despite an overarching corporate structure, the writers themselves are fans of the game and want what is best for D&D, which includes expanding options and creating classes that players of the game would like. Since 2012 or so, they have been trying to do this in a more considered way where pieces fit together in a complimentary fashion so that D&D can thrive in a sustainable fashion in the future. [/QUOTE]
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