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D&D Debuts Playtest for Psion Class
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<blockquote data-quote="Steampunkette" data-source="post: 9670823" data-attributes="member: 6796468"><p>"Slavery is bad. And should be opposed at all times" really shouldn't be a strong stance to take, either.</p><p></p><p>But slavery isn't the issue, in the end. They -claim- it is... but then they have you oppose slavery in all the other worlds. Well. Not really. Slavery is just a thing that happens in those worlds and sometimes you interact with it and sometimes you don't. 'Cause even THAT isn't a strong stance they take.</p><p></p><p>Duergar keep slaves (Sword Coast Adventurer's Guide). Blindheim are slaves to Drow and Kuo-Toa (Mordenkainen's Fiendish Folio Volume 1). Yuan-Ti keep slaves and sometimes eat them (Monster Manual). Grung uses slaves for various menial tasks and poison them to keep them under control (One Grung Above, introducing Grung as a player heritage). Geryon keeps slaves he stole from Baphomet (Mordenkainen's Tome of Foes). Gith bring treasures and slaves back to their ageless realm (Mordenkainen's Tome of Foes). In the Tomb of Annihilation Suplement there's the caravel Carcerius which carried slaves from Chult and went down with a full cargo hold of Chultan slaves still chained up. Drow keep thousands of slaves of various races in Menzoberranzan (Out of the Abyss). Goblins keep slaves (Volo's Guide to Monsters). There's the Thrull slaves of the Guildmasters' Guide to Ravnica, too.</p><p></p><p>Like. There being slaves in the game is not remotely the reason why Dark Sun isn't being made. Regardless of whatever "Sensitivity" WotC claims exists about them. If they gave a crap about that they wouldn't have had a slave ship full of slaves get sunk off the coast of Chult with everyone on board specifically drowned. You'd -imagine- that would have a far more specific issue of sensitivity.</p><p></p><p>Anyway. That's not the reason. And hasn't been for a -long- time. People love to imagine that's the reason... but it isn't.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9670823, member: 6796468"] "Slavery is bad. And should be opposed at all times" really shouldn't be a strong stance to take, either. But slavery isn't the issue, in the end. They -claim- it is... but then they have you oppose slavery in all the other worlds. Well. Not really. Slavery is just a thing that happens in those worlds and sometimes you interact with it and sometimes you don't. 'Cause even THAT isn't a strong stance they take. Duergar keep slaves (Sword Coast Adventurer's Guide). Blindheim are slaves to Drow and Kuo-Toa (Mordenkainen's Fiendish Folio Volume 1). Yuan-Ti keep slaves and sometimes eat them (Monster Manual). Grung uses slaves for various menial tasks and poison them to keep them under control (One Grung Above, introducing Grung as a player heritage). Geryon keeps slaves he stole from Baphomet (Mordenkainen's Tome of Foes). Gith bring treasures and slaves back to their ageless realm (Mordenkainen's Tome of Foes). In the Tomb of Annihilation Suplement there's the caravel Carcerius which carried slaves from Chult and went down with a full cargo hold of Chultan slaves still chained up. Drow keep thousands of slaves of various races in Menzoberranzan (Out of the Abyss). Goblins keep slaves (Volo's Guide to Monsters). There's the Thrull slaves of the Guildmasters' Guide to Ravnica, too. Like. There being slaves in the game is not remotely the reason why Dark Sun isn't being made. Regardless of whatever "Sensitivity" WotC claims exists about them. If they gave a crap about that they wouldn't have had a slave ship full of slaves get sunk off the coast of Chult with everyone on board specifically drowned. You'd -imagine- that would have a far more specific issue of sensitivity. Anyway. That's not the reason. And hasn't been for a -long- time. People love to imagine that's the reason... but it isn't. [/QUOTE]
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