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*Dungeons & Dragons
D&D Debuts Playtest for Psion Class
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<blockquote data-quote="Yaarel" data-source="post: 9671057" data-attributes="member: 58172"><p>Heh, 2024 deleted the 2014 spell point system because it hurt the eyes. It was weirdly and unnecessarily complicated. Impracticable. I never heard of anyone actually use it.</p><p></p><p>Also, the 2014 system was per Long Rest. So it was possible to 'nova' many most powerful spells during a single battle.</p><p></p><p>The Short Rest spell point system only allows a small amount at any given time. To 'nova' would mean casting the highest level slot twice, which casters can normally do anyway, and thats it, pretty much no more spells would be possible until the next Short Rest. It is inherently self-balancing. It balances better with noncaster classes, and keeps all the casters on the Short Rest schedule.</p><p></p><p>Plus the Short Rest spell point pool is so simple. And, narratively sensical.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9671057, member: 58172"] Heh, 2024 deleted the 2014 spell point system because it hurt the eyes. It was weirdly and unnecessarily complicated. Impracticable. I never heard of anyone actually use it. Also, the 2014 system was per Long Rest. So it was possible to 'nova' many most powerful spells during a single battle. The Short Rest spell point system only allows a small amount at any given time. To 'nova' would mean casting the highest level slot twice, which casters can normally do anyway, and thats it, pretty much no more spells would be possible until the next Short Rest. It is inherently self-balancing. It balances better with noncaster classes, and keeps all the casters on the Short Rest schedule. Plus the Short Rest spell point pool is so simple. And, narratively sensical. [/QUOTE]
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D&D Debuts Playtest for Psion Class
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