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*Dungeons & Dragons
D&D Debuts Playtest for Psion Class
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<blockquote data-quote="Steampunkette" data-source="post: 9671173" data-attributes="member: 6796468"><p>Whenever we have any kind of discourse, Max, I lay out a series of points generally based on history, facts, and at least a rough approximation of the understanding that humans don't always see eye to eye on things and may in fact argue various issues contentiously.</p><p></p><p>Then you nay say it. </p><p></p><p>Take a look at the FIRST LINE of your post in response to mine. Rather than acknowledge that I'm building up a series of points as the overall explanation as an aggregate of reasons, you present it as a single datapoint with no connection or context to anything else and literally just nay say it.</p><p></p><p>"I think you're overstating" as if it were the end-all be-all of the case, rather than just one aspect of a much larger and more complex problem.</p><p></p><p>If the climate change allegory were the only thing I was arguing was the single problem... yeah. That'd be overstating it. But when it's just one complication among many, it's not overstating anything. It's outlining one small part of something larger.</p><p></p><p>You then go through each line to try and dispute them one by one without any context of the others. Yes. The designers would need to design stuff. Stuff which specifically doesn't align with the rest of their historical design goals. Which causes friction and a potential problem with their "ONE D&D" brand concept where everything is as homogenous as possible. </p><p></p><p> It really makes it seem like you read my posts with the intent to respond, not with the intent to understand.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9671173, member: 6796468"] Whenever we have any kind of discourse, Max, I lay out a series of points generally based on history, facts, and at least a rough approximation of the understanding that humans don't always see eye to eye on things and may in fact argue various issues contentiously. Then you nay say it. Take a look at the FIRST LINE of your post in response to mine. Rather than acknowledge that I'm building up a series of points as the overall explanation as an aggregate of reasons, you present it as a single datapoint with no connection or context to anything else and literally just nay say it. "I think you're overstating" as if it were the end-all be-all of the case, rather than just one aspect of a much larger and more complex problem. If the climate change allegory were the only thing I was arguing was the single problem... yeah. That'd be overstating it. But when it's just one complication among many, it's not overstating anything. It's outlining one small part of something larger. You then go through each line to try and dispute them one by one without any context of the others. Yes. The designers would need to design stuff. Stuff which specifically doesn't align with the rest of their historical design goals. Which causes friction and a potential problem with their "ONE D&D" brand concept where everything is as homogenous as possible. It really makes it seem like you read my posts with the intent to respond, not with the intent to understand. [/QUOTE]
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D&D Debuts Playtest for Psion Class
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