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D&D Debuts Playtest for Psion Class
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<blockquote data-quote="Steampunkette" data-source="post: 9671454" data-attributes="member: 6796468"><p>"One D&D" is both 2014 and 2024 together. And in 2014 they included this:</p><p></p><p><strong>The Weave of Magic</strong></p><p>The worlds within the D&D multiverse are magical places.</p><p>All existence is suffused with magical power, and potential</p><p>energy lies untapped in every rock, stream, and living</p><p>creature, and even in the air itself. Raw magic is the stuff of</p><p>creation, the mute and mindless will of existence, permeating</p><p>every bit o f matter and present in every manifestation of</p><p>energy throughout the multiverse.</p><p>Mortals can’t directly shape this raw magic. Instead, they</p><p>make use o f a fabric o f magic, a kind o f interface between</p><p>the will of a spellcaster and the stuff o f raw magic. The</p><p>spellcasters of the Forgotten Realms call it the Weave and</p><p>recognize its essence as the goddess Mystra, but casters</p><p>have varied ways o f naming and visualizing this interface. By</p><p>any name, without the Weave, raw magic is locked away and</p><p>inaccessible;the most powerful archmage can't light a candle</p><p>with magic in an area where the Weave has been torn. But</p><p>surrounded by the Weave, a spellcaster can shape lightning</p><p>to blast foes, transport hundreds o f miles in the blink o f an</p><p>eye, or even reverse death itself.</p><p>All magic depends on the Weave, though different kinds</p><p>of magic access it in a variety of ways. The spells of wizards,</p><p>warlocks, sorcerers, and bards are commonly called arcane</p><p>magic. These spells rely on an understanding— learned or</p><p>intuitive— of the workings o f the Weave. The caster plucks</p><p>directly at the strands o f the Weave to create the desired</p><p>effect. Eldritch knights and arcane tricksters also use arcane</p><p>magic. The spells of clerics, druids, paladins, and rangers are</p><p>called divine magic. These spellcasters’ access to the Weave</p><p>is mediated by divine power— gods, the divine forces of</p><p>nature, or the sacred weight of a paladin’s oath.</p><p>Whenever a magic effect is created, the threads of the</p><p>Weave intertwine, twist, and fold to make the effect possible.</p><p>When characters use divination spells such as detect magic or</p><p>identify, they glimpse the Weave. A spell such as dispel magic</p><p>smooths the Weave. Spells such as antimagic field rearrange</p><p>the Weave so that magic flows around, rather than through,</p><p>the area affected by the spell. And in places where the Weave</p><p>is damaged or torn, magic works in unpredictable ways— or</p><p>not at all.</p><p></p><p>Now you can say "That's not in D&D 2024's book!" all you like. But it's there, in a whole block in 2014. Which was the guiding principle for everything that lead to 2024's edition, which they've repeatedly said is not a "New Edition".</p><p></p><p>When they say this part of the 2014 book is no longer relevant or canonical or whatever specific term they want to use, great. Until then it's still in effect as far as I can tell.</p><p></p><p>And, at the very least, it was a pre-2024 stumbling block to making Dark Sun or any setting which didn't have the Weave or some equivalent.</p><p></p><p>Ehhh... I think a setting that goes WAY HARD away from traditional or "Standard" fantasy is going to be a bigger problem for them to get past the board of directors.</p><p></p><p>After all, Theros sold less than 40,000 hard copies. And we know it sold 14,000 copies in the first month because it was a Hardcover Fiction best seller in July of 2020 from links on the Wikipedia page for it.</p><p></p><p>That said, I hope a 5e Dark Sun sells a million copies. I love the setting. I just don't anticipate it would sell well compared to Ravenloft.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9671454, member: 6796468"] "One D&D" is both 2014 and 2024 together. And in 2014 they included this: [B]The Weave of Magic[/B] The worlds within the D&D multiverse are magical places. All existence is suffused with magical power, and potential energy lies untapped in every rock, stream, and living creature, and even in the air itself. Raw magic is the stuff of creation, the mute and mindless will of existence, permeating every bit o f matter and present in every manifestation of energy throughout the multiverse. Mortals can’t directly shape this raw magic. Instead, they make use o f a fabric o f magic, a kind o f interface between the will of a spellcaster and the stuff o f raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters have varied ways o f naming and visualizing this interface. By any name, without the Weave, raw magic is locked away and inaccessible;the most powerful archmage can't light a candle with magic in an area where the Weave has been torn. But surrounded by the Weave, a spellcaster can shape lightning to blast foes, transport hundreds o f miles in the blink o f an eye, or even reverse death itself. All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding— learned or intuitive— of the workings o f the Weave. The caster plucks directly at the strands o f the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters’ access to the Weave is mediated by divine power— gods, the divine forces of nature, or the sacred weight of a paladin’s oath. Whenever a magic effect is created, the threads of the Weave intertwine, twist, and fold to make the effect possible. When characters use divination spells such as detect magic or identify, they glimpse the Weave. A spell such as dispel magic smooths the Weave. Spells such as antimagic field rearrange the Weave so that magic flows around, rather than through, the area affected by the spell. And in places where the Weave is damaged or torn, magic works in unpredictable ways— or not at all. Now you can say "That's not in D&D 2024's book!" all you like. But it's there, in a whole block in 2014. Which was the guiding principle for everything that lead to 2024's edition, which they've repeatedly said is not a "New Edition". When they say this part of the 2014 book is no longer relevant or canonical or whatever specific term they want to use, great. Until then it's still in effect as far as I can tell. And, at the very least, it was a pre-2024 stumbling block to making Dark Sun or any setting which didn't have the Weave or some equivalent. Ehhh... I think a setting that goes WAY HARD away from traditional or "Standard" fantasy is going to be a bigger problem for them to get past the board of directors. After all, Theros sold less than 40,000 hard copies. And we know it sold 14,000 copies in the first month because it was a Hardcover Fiction best seller in July of 2020 from links on the Wikipedia page for it. That said, I hope a 5e Dark Sun sells a million copies. I love the setting. I just don't anticipate it would sell well compared to Ravenloft. [/QUOTE]
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