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General Tabletop Discussion
*Dungeons & Dragons
D&D Debuts Playtest for Psion Class
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<blockquote data-quote="Staffan" data-source="post: 9671735" data-attributes="member: 907"><p>I'd actually prefer it if there is no Shaper. The 3e Metacreativity discipline always felt a bit shoehorned in. In 3.0, each discipline had its own casting (sorry, manifesting) stat: Strength for psychometabolism, Dexterity for psychoportation, Constitution for metacreativity, Intelligence for psychokinesis, Wisdom for clairsentience, and Charisma for telepathy (I'm not certain about Con/Int, but the principle is right). In 2e, however, metacreativity was not a thing – there was a metapsionics discipline, but that was for things like extending durations/ranges and such. So to me, metacreativity always felt like "OK, we decided to match disciplines to stats, and we need one for Constitution... any ideas?", and creating things from nothing never felt particularly psionic to me. Force fields yes, crystals no.</p><p></p><p>As for the Seer, I like the idea that came up in another psionics discussion (it might have been from [USER=58172]@Yaarel[/USER]) of combining clairsentience and psychoportation (and moving the more physical aspects of psychoportation, like levitation, to psychokinesis). Both are about ignoring the limitations of time and space, and to me it makes perfect sense that teleportation is an evolution of clairvoyance/remote viewing.</p><p></p><p>And while on the topic of clairsentience, I do miss some of the weirder powers (many of which were clairsentience) in this UA. Things like <em>déjà vu</em>, <em>destiny dissonance</em>, <em>synesthete</em>, <em>time hop</em>, or <em>déjà vu</em>. It'd be fun to see more of those.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9671735, member: 907"] I'd actually prefer it if there is no Shaper. The 3e Metacreativity discipline always felt a bit shoehorned in. In 3.0, each discipline had its own casting (sorry, manifesting) stat: Strength for psychometabolism, Dexterity for psychoportation, Constitution for metacreativity, Intelligence for psychokinesis, Wisdom for clairsentience, and Charisma for telepathy (I'm not certain about Con/Int, but the principle is right). In 2e, however, metacreativity was not a thing – there was a metapsionics discipline, but that was for things like extending durations/ranges and such. So to me, metacreativity always felt like "OK, we decided to match disciplines to stats, and we need one for Constitution... any ideas?", and creating things from nothing never felt particularly psionic to me. Force fields yes, crystals no. As for the Seer, I like the idea that came up in another psionics discussion (it might have been from [USER=58172]@Yaarel[/USER]) of combining clairsentience and psychoportation (and moving the more physical aspects of psychoportation, like levitation, to psychokinesis). Both are about ignoring the limitations of time and space, and to me it makes perfect sense that teleportation is an evolution of clairvoyance/remote viewing. And while on the topic of clairsentience, I do miss some of the weirder powers (many of which were clairsentience) in this UA. Things like [I]déjà vu[/I], [I]destiny dissonance[/I], [I]synesthete[/I], [I]time hop[/I], or [I]déjà vu[/I]. It'd be fun to see more of those. [/QUOTE]
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D&D Debuts Playtest for Psion Class
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