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D&D Debuts Playtest for Psion Class
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<blockquote data-quote="Yaarel" data-source="post: 9674044" data-attributes="member: 58172"><p>This Psion class is solid.</p><p></p><p>I am realizing, any difficulties are mainly the spells themselves, not the class.</p><p></p><p>For example, the main go-to spells for telekinesis are Mage Hand and Telekinesis. Mage Hand is too 'wrong' to properly represent the telekinetic concept. Telekinesis is way too high a slot level to serve usefully for a class that is telekinetic, and its mechanics that require guessing the weight of the target too awkward for a routine power. Likewise the spells for telepathy are unhelpful. The Message spell is something else, like an air-element one-way telegraph, rather than a mindlink mutual communication. Then the Telepathy spell is an absurdly high slot 8.</p><p></p><p>But if new spells are added to the Psion list, or old spells happen to get updates, the most difficulties go away.</p><p></p><p>A concern is if the new Psion class bakes in one of these awkward spells into the class mechanics, and gets stuck with it forever, with an entanglement that also makes it difficult to fix the spell itself in the future.</p><p></p><p>Part of designing a successful Psion class, is to update old spells and add new spells. The go-to spells need to be spot-on for the psionic concepts.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9674044, member: 58172"] This Psion class is solid. I am realizing, any difficulties are mainly the spells themselves, not the class. For example, the main go-to spells for telekinesis are Mage Hand and Telekinesis. Mage Hand is too 'wrong' to properly represent the telekinetic concept. Telekinesis is way too high a slot level to serve usefully for a class that is telekinetic, and its mechanics that require guessing the weight of the target too awkward for a routine power. Likewise the spells for telepathy are unhelpful. The Message spell is something else, like an air-element one-way telegraph, rather than a mindlink mutual communication. Then the Telepathy spell is an absurdly high slot 8. But if new spells are added to the Psion list, or old spells happen to get updates, the most difficulties go away. A concern is if the new Psion class bakes in one of these awkward spells into the class mechanics, and gets stuck with it forever, with an entanglement that also makes it difficult to fix the spell itself in the future. Part of designing a successful Psion class, is to update old spells and add new spells. The go-to spells need to be spot-on for the psionic concepts. [/QUOTE]
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