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D&D Debuts Playtest for Psion Class
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<blockquote data-quote="maceochaid" data-source="post: 9674922" data-attributes="member: 6789608"><p>"Backgrounds representing their connection to wild talents will be included with these feats in a future book if they become official, but in the meantime a character who takes the Noble or Sage background can choose a Wild Talent" nothing here to me rules out the idea that they will present backgrounds that say "choose any Wild Talent feat." And I do feel that is still their best move. </p><p></p><p>But let's see what might feel right:</p><p></p><p>Atmokinesis</p><p>As a young person you realized you have control of the weather. You have hidden your talent, but were considered a lucky charm by a ship's crew or a merchant caravan and have traveled along with them, never letting them know you were more than a lucky charm.</p><p>Wisdom, Dexterity, Constitution</p><p>Cartography Supplies</p><p>Survival, Nature</p><p></p><p>Biokenesis</p><p>You developed an innate ability to stitch together wounded folk, and shape your own flesh. You have become an itinerrant healer concealing your gifts as standard medical knowledge</p><p>Strength, Constitution, Wisdom</p><p>Healer's Kit</p><p>Medicine, Persuasion</p><p></p><p>Clairsentience</p><p>You see things in your mind that others seem blind to. You served as a fortune teller to a local ruler, or in a traveling circus.</p><p>Intelligence, Wisdom, Dexterity</p><p>Navigator's Tools</p><p>Insight, Investigation</p><p></p><p>Cryokinesis</p><p>As a child when you were scared or threatened, a cold chill would hang around you. Feared as being some sort of fey spirit or devil you were abandoned by your village and now survive on your own apart from others.</p><p>Dexterity, Strength, Intelligence</p><p>Cartography Supplies</p><p>Survival, Insight</p><p></p><p></p><p>Empath</p><p>Your whole life you have an uncanny ability to bend people to your will. As you have started to embark on a life of adventure, you wonder if this is just natural talent, or supernatural power.</p><p>Charisma, Wisdom, Intelligence</p><p>Gaming Set</p><p>Persuasion, Insight</p><p></p><p>Fleshmorpher</p><p>After a horrific accident you found you have the ability to shift and change your shape.</p><p>Intelligence, Dexterity, Constitution</p><p>???</p><p>Acrobatics, Sleight of Hand</p><p></p><p>Mind Whisperer</p><p>You are able to insinuate your thoughts into the minds of others</p><p>Intelligence, Charisma, Dexterity</p><p>???</p><p>Deception, Intimidation</p><p></p><p>Psi Trickster</p><p>You can make people see things that aren't there</p><p>Intelligence, Charisma, Dexterity</p><p>Forgery Kit</p><p>Deception, Persuasion</p><p></p><p>Psykinetist</p><p>You learned that you are able to move things with your mind. Accused of witchcraft at a young age you have hidden your talents and use them only when you are unobserved</p><p>Dexterity, Strength, Intelligence</p><p>???</p><p>Athletics, Sleight of Hand</p><p></p><p>Pyrokineticist</p><p>As a child mysterious fires sprung up when you were angry or scared. Driven out of your village you have sought adventure to learn how to control your talents.</p><p>Intelligence, Strength, Dexterity</p><p>???</p><p>Intimidation, Survival</p><p></p><p>Not terrible. And even if I felt that the Wild Talent was centered on a theme of hunted mutant, at least I was able to give a greater spread of abilities and skills.</p></blockquote><p></p>
[QUOTE="maceochaid, post: 9674922, member: 6789608"] "Backgrounds representing their connection to wild talents will be included with these feats in a future book if they become official, but in the meantime a character who takes the Noble or Sage background can choose a Wild Talent" nothing here to me rules out the idea that they will present backgrounds that say "choose any Wild Talent feat." And I do feel that is still their best move. But let's see what might feel right: Atmokinesis As a young person you realized you have control of the weather. You have hidden your talent, but were considered a lucky charm by a ship's crew or a merchant caravan and have traveled along with them, never letting them know you were more than a lucky charm. Wisdom, Dexterity, Constitution Cartography Supplies Survival, Nature Biokenesis You developed an innate ability to stitch together wounded folk, and shape your own flesh. You have become an itinerrant healer concealing your gifts as standard medical knowledge Strength, Constitution, Wisdom Healer's Kit Medicine, Persuasion Clairsentience You see things in your mind that others seem blind to. You served as a fortune teller to a local ruler, or in a traveling circus. Intelligence, Wisdom, Dexterity Navigator's Tools Insight, Investigation Cryokinesis As a child when you were scared or threatened, a cold chill would hang around you. Feared as being some sort of fey spirit or devil you were abandoned by your village and now survive on your own apart from others. Dexterity, Strength, Intelligence Cartography Supplies Survival, Insight Empath Your whole life you have an uncanny ability to bend people to your will. As you have started to embark on a life of adventure, you wonder if this is just natural talent, or supernatural power. Charisma, Wisdom, Intelligence Gaming Set Persuasion, Insight Fleshmorpher After a horrific accident you found you have the ability to shift and change your shape. Intelligence, Dexterity, Constitution ??? Acrobatics, Sleight of Hand Mind Whisperer You are able to insinuate your thoughts into the minds of others Intelligence, Charisma, Dexterity ??? Deception, Intimidation Psi Trickster You can make people see things that aren't there Intelligence, Charisma, Dexterity Forgery Kit Deception, Persuasion Psykinetist You learned that you are able to move things with your mind. Accused of witchcraft at a young age you have hidden your talents and use them only when you are unobserved Dexterity, Strength, Intelligence ??? Athletics, Sleight of Hand Pyrokineticist As a child mysterious fires sprung up when you were angry or scared. Driven out of your village you have sought adventure to learn how to control your talents. Intelligence, Strength, Dexterity ??? Intimidation, Survival Not terrible. And even if I felt that the Wild Talent was centered on a theme of hunted mutant, at least I was able to give a greater spread of abilities and skills. [/QUOTE]
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