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*TTRPGs General
D&D deserves a better XP system
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<blockquote data-quote="Haradim" data-source="post: 1332774" data-attributes="member: 8468"><p>The system rewards defeating encounters.</p><p></p><p>How the DM permits the group to defeat the encounter, and what tack the players actually take in dealing with it, is not something the rules can do much about. Ideally, you'll get the same XP from diplomatically defeating an encounter as you would from a battle...though many groups don't attempt this, and many DMs don't really want it to happen.</p><p></p><p></p><p></p><p>Are they truely inept if they defeat the encounter?</p><p></p><p>Always resorting to combat first is not exactly ideal, but then, many encounters are designed specifically (by the DM) to be combat only.</p><p></p><p></p><p></p><p>Many groups are only in it for hack and slash. And many DMs don't really want to spend the time (or lack the creativity) to create encounters with a greater number of possible options.</p><p></p><p>In short, it doesn't really matter what the XP system looks like. You need a DM who can create these situations, and a group of players willing to look for other options. The current system already rewards taking non-violent or innovative paths to defeat encounters, because you don't have to kill anything to defeat the encounter.</p><p></p><p>You just have to find a group that is willing to look into that extra depth.</p><p></p><p>That's my bit, anyway.</p></blockquote><p></p>
[QUOTE="Haradim, post: 1332774, member: 8468"] The system rewards defeating encounters. How the DM permits the group to defeat the encounter, and what tack the players actually take in dealing with it, is not something the rules can do much about. Ideally, you'll get the same XP from diplomatically defeating an encounter as you would from a battle...though many groups don't attempt this, and many DMs don't really want it to happen. Are they truely inept if they defeat the encounter? Always resorting to combat first is not exactly ideal, but then, many encounters are designed specifically (by the DM) to be combat only. Many groups are only in it for hack and slash. And many DMs don't really want to spend the time (or lack the creativity) to create encounters with a greater number of possible options. In short, it doesn't really matter what the XP system looks like. You need a DM who can create these situations, and a group of players willing to look for other options. The current system already rewards taking non-violent or innovative paths to defeat encounters, because you don't have to kill anything to defeat the encounter. You just have to find a group that is willing to look into that extra depth. That's my bit, anyway. [/QUOTE]
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D&D deserves a better XP system
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