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*TTRPGs General
D&D deserves a better XP system
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<blockquote data-quote="Haradim" data-source="post: 1332824" data-attributes="member: 8468"><p>The only thing it places value upon is whether or not the encounter is defeated.</p><p></p><p>Extra awards are solely on the descretion of the DM, as the game doesn't care how the players decide to solve their problems.</p><p></p><p></p><p></p><p>Because such things aren't really all that critical as a rule. The XP system is oriented around 'defeating the encounter'; it doesn't concern itself with specifics, because, as with many things, those are left up to the DM. It provides a base amount of XP that players will receive if they solve the problem posed to them. One might say/interpret that they didn't want a system that appeared to be directed toward a specific group within the DnD playerbase (something that could be said about a lot of 3.x elements; the game is designed to be playable right out of the book, with the DM encouraged to change anything to suit their needs); as such, pure combat games are, by default, rewarded the exact same way as convoluted political games where combat is avoided or impossible.</p><p></p><p>If the DM wants to reward someone for specific actions, it is at their descretion. And the book talks about that, too.</p><p></p><p></p><p></p><p>In many (if not most) games, they wouldn't be.</p></blockquote><p></p>
[QUOTE="Haradim, post: 1332824, member: 8468"] The only thing it places value upon is whether or not the encounter is defeated. Extra awards are solely on the descretion of the DM, as the game doesn't care how the players decide to solve their problems. Because such things aren't really all that critical as a rule. The XP system is oriented around 'defeating the encounter'; it doesn't concern itself with specifics, because, as with many things, those are left up to the DM. It provides a base amount of XP that players will receive if they solve the problem posed to them. One might say/interpret that they didn't want a system that appeared to be directed toward a specific group within the DnD playerbase (something that could be said about a lot of 3.x elements; the game is designed to be playable right out of the book, with the DM encouraged to change anything to suit their needs); as such, pure combat games are, by default, rewarded the exact same way as convoluted political games where combat is avoided or impossible. If the DM wants to reward someone for specific actions, it is at their descretion. And the book talks about that, too. In many (if not most) games, they wouldn't be. [/QUOTE]
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D&D deserves a better XP system
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