Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D deserves a better XP system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 1335090" data-attributes="member: 114"><p>I think Athelstan makes some good points, actually. At the very least there are things that concern me about the xp system too.</p><p></p><p>As a simple example, the DMG states (something like) that xps should be calculated based upon the creatures base CR and not modified for the parties circumstances e.g. are they fresh, are they knackered - the latter party will have a much harder time of the encounter.</p><p></p><p>Some possible thoughts I've had (or seen) about awarding exps.</p><p></p><p><strong>1. Assess challenge from the results.</strong></p><p></p><p>For each encounter decide how easy or difficult was it for the PC's? Did the creature fail its first save and disintegrate on round 1? Perhaps that was a minor challenge/resource drain and calculate xps as CR-2. Did the creature kill one party member, take two down into negatives and leave the last person on single digit hp before it was taken down? That could be considered a very serious challenge and be worth CR+2 (in each case CR == average party level here, and is just used for assessing xps.)</p><p></p><p>i.e. use monster CR when planning encounters to give you an idea of the difficulty of the encounter vis a vis the players, but award experience on the basis of how much hassle the party had overcoming the encounter - did it use up 20% of resources? Then calc xps as if CR==level. Did it use less paty resources? More? Calculate xps as appropriate.</p><p></p><p><strong>2. Provide standard xps for all</strong></p><p></p><p>This is basically in the DMG. Everyone gets 50xlevel xps every encounter, or Xxlevel xps every adventure or everyone gains a level every three adventures etc.</p><p></p><p><strong>3. Provide xps for time alive</strong></p><p></p><p>More radical - assume that every person in the campaign world gains xps just for breathing. If basically sedentary/commoner type it might be 1xp per day, nobles, professionals and people with responsibility 3xp per day, adventurers 5xp per day. This doesn't yield a constant rate of progress through the levels, and would put a stop to the teenage archmages which crop up in 3e <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It would also give meaning to downtime etc. I don't imagine this would be terribly popular though.</p><p></p><p><strong>4. Provide xps only for training</strong></p><p>Another radical option. Nobody gains xps just for doing stuff, they have to bring their money back to the city or their den or wherever and then spend time and money on training themselves. Whatever conversion rate is appropriate can be determined by the DM - e.g. 1gp = 1xp. The limiting factor is that training takes time, and you can only spend level*100gp each week, maximum. Thus it takes time to convert xps into money.</p><p></p><p><strong>5. Divide generic rewards into "level of challenge" and "effectiveness of play"</strong></p><p></p><p>This idea comes from someone whose name I can't remember and whose website I can no longer find <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Basically there are two things to consider when assessing xps rewards</p><p></p><p>a) level of challenge</p><p>minimal level*50xps</p><p>minor level*100xps</p><p>standard level*150xps</p><p>major level*200xps</p><p>incredible level*250xps</p><p></p><p>b) effectiveness of play</p><p>minimal level*50xps</p><p>minor level*100xps</p><p>standard level*150xps</p><p>major level*200xps</p><p>incredible level*250xps</p><p></p><p>(I've probably got the figures a little wrong here).</p><p></p><p>In Aethelstans original example party A might get standard level of challenge, major effectiveness (netting a total of 350*level xps) while party B get standard level of challenge and minimal level of effectiveness (netting a total of 200*level xps).</p><p></p><p>Fine tuned to ensure that PC's gain levels at a rate appropriate to the campaign I could see this latter system working particularly well to handle the kind of situation he describes.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1335090, member: 114"] I think Athelstan makes some good points, actually. At the very least there are things that concern me about the xp system too. As a simple example, the DMG states (something like) that xps should be calculated based upon the creatures base CR and not modified for the parties circumstances e.g. are they fresh, are they knackered - the latter party will have a much harder time of the encounter. Some possible thoughts I've had (or seen) about awarding exps. [b]1. Assess challenge from the results.[/b] For each encounter decide how easy or difficult was it for the PC's? Did the creature fail its first save and disintegrate on round 1? Perhaps that was a minor challenge/resource drain and calculate xps as CR-2. Did the creature kill one party member, take two down into negatives and leave the last person on single digit hp before it was taken down? That could be considered a very serious challenge and be worth CR+2 (in each case CR == average party level here, and is just used for assessing xps.) i.e. use monster CR when planning encounters to give you an idea of the difficulty of the encounter vis a vis the players, but award experience on the basis of how much hassle the party had overcoming the encounter - did it use up 20% of resources? Then calc xps as if CR==level. Did it use less paty resources? More? Calculate xps as appropriate. [b]2. Provide standard xps for all[/b] This is basically in the DMG. Everyone gets 50xlevel xps every encounter, or Xxlevel xps every adventure or everyone gains a level every three adventures etc. [b]3. Provide xps for time alive[/b] More radical - assume that every person in the campaign world gains xps just for breathing. If basically sedentary/commoner type it might be 1xp per day, nobles, professionals and people with responsibility 3xp per day, adventurers 5xp per day. This doesn't yield a constant rate of progress through the levels, and would put a stop to the teenage archmages which crop up in 3e :) It would also give meaning to downtime etc. I don't imagine this would be terribly popular though. [b]4. Provide xps only for training[/b] Another radical option. Nobody gains xps just for doing stuff, they have to bring their money back to the city or their den or wherever and then spend time and money on training themselves. Whatever conversion rate is appropriate can be determined by the DM - e.g. 1gp = 1xp. The limiting factor is that training takes time, and you can only spend level*100gp each week, maximum. Thus it takes time to convert xps into money. [b]5. Divide generic rewards into "level of challenge" and "effectiveness of play"[/b] This idea comes from someone whose name I can't remember and whose website I can no longer find :( Basically there are two things to consider when assessing xps rewards a) level of challenge minimal level*50xps minor level*100xps standard level*150xps major level*200xps incredible level*250xps b) effectiveness of play minimal level*50xps minor level*100xps standard level*150xps major level*200xps incredible level*250xps (I've probably got the figures a little wrong here). In Aethelstans original example party A might get standard level of challenge, major effectiveness (netting a total of 350*level xps) while party B get standard level of challenge and minimal level of effectiveness (netting a total of 200*level xps). Fine tuned to ensure that PC's gain levels at a rate appropriate to the campaign I could see this latter system working particularly well to handle the kind of situation he describes. Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D deserves a better XP system
Top