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General Tabletop Discussion
*TTRPGs General
D&D deserves a better XP system
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<blockquote data-quote="DrZombie" data-source="post: 1335402" data-attributes="member: 15640"><p>I can honestly and proudly say that in all my years of gamesmastering, be it D&D, AD&D, AD&D 3e, Rolemaster, whatever I have never, ever tried to figure out the XP-calculating system, because of too much headache and never enough time.</p><p></p><p>My solution : let the players write down evry significant thing they do, wich monsters they kill what skills they effectively use, and what they liked and disliked about the game. Solemnly collect them. Next game, hand out XP.</p><p> </p><p>Never, ever give straight number XP's (500, 1000), allways give broken numbers. (512, 327.5)</p><p> </p><p>The write-downs of the players make excellent souvenirs, i still got them all. I just give xp to level 'em just after each big encounter, and give each player a bit more in a different session, so that they all level up in approximately the same session. Simple, and my players don't complain.</p><p> </p><p>The thing about awarding players for smart roleplaying : if they play smart, they live. Overly dumb characters don't survive, if they don't listen to the smarter characters, as in real life.</p><p> </p><p>Recently we tried something new : I gave the group XP, and they're allowed to divide it themselves. Restrictions are that noone can be +2 lvls to anyone else. This is turning into a nice experiment,and the group discussions as to why someone should level first are quite entertaining. The big problem atm is spending xp for scrolls and such, but they spend it by using "leftover xp". This way evry session someone levels, and I think it brings 'em together as a group.</p><p> </p><p>Have fun,</p></blockquote><p></p>
[QUOTE="DrZombie, post: 1335402, member: 15640"] I can honestly and proudly say that in all my years of gamesmastering, be it D&D, AD&D, AD&D 3e, Rolemaster, whatever I have never, ever tried to figure out the XP-calculating system, because of too much headache and never enough time. My solution : let the players write down evry significant thing they do, wich monsters they kill what skills they effectively use, and what they liked and disliked about the game. Solemnly collect them. Next game, hand out XP. Never, ever give straight number XP's (500, 1000), allways give broken numbers. (512, 327.5) The write-downs of the players make excellent souvenirs, i still got them all. I just give xp to level 'em just after each big encounter, and give each player a bit more in a different session, so that they all level up in approximately the same session. Simple, and my players don't complain. The thing about awarding players for smart roleplaying : if they play smart, they live. Overly dumb characters don't survive, if they don't listen to the smarter characters, as in real life. Recently we tried something new : I gave the group XP, and they're allowed to divide it themselves. Restrictions are that noone can be +2 lvls to anyone else. This is turning into a nice experiment,and the group discussions as to why someone should level first are quite entertaining. The big problem atm is spending xp for scrolls and such, but they spend it by using "leftover xp". This way evry session someone levels, and I think it brings 'em together as a group. Have fun, [/QUOTE]
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D&D deserves a better XP system
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