Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D deserves a better XP system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 1335589" data-attributes="member: 7635"><p>Okay, define "thoughtful preparations". Do both groups know about the mummies? How? Did one ask the local population about them? Did they use gather information and knowledge: religion to discern their foes and thus prepare for thier weaknesses? What if group B didn't have necessary ranks in those skills? What if the PCs botch thier skill roles and don't learn about the mummies in time?</p><p> </p><p>What if group B lacks a rogue or suitable sneaky character? What if he fails his sneak roles? What if the cleric prepare Find Traps and not Detect Undead? What if they lack a cleric to turn the mummies or heal the mummy rot? What if the fighter rolls like poop and the mummy crits him twice? What if the wizard casts all his offensive spells to cover the fighter's retreat and then runs out of spells and ends up nose to rotting-nose with a mummy? What if he memorized charm person (for interogation) instead of magic missile? What if the rogue goes to set up flank and gets dropped? </p><p> </p><p>What if party B consists of a ranger (FE: orcs), an enchanter, a druid and a bard, while party A is a fighter (tank), evoker, cleric (sun and good), and rogue? </p><p> </p><p>What if the reverse was true? Party A's sound tactics fall to poor rolls and the mummies get lucky criticals, while party B takes them out with a direct approach hack and slash with heavy artilery spells and wins in one or two rounds? </p><p> </p><p>The D&D XP system is designed to cover the essential randomness of combat by rewarding everyone mostly equally. Even the best laid plans fail, and the worst plans have remarkable success. The reverse ALSO holds true, but entering every dungeon/situation like SWAT members requires a certain type of player, group and mindset. Don't hate D&D's XP system for the fact your players are better lucky than good. </p><p> </p><p>Lastly, set up encounters that require brainpower, such a traps, puzzles, hostage scenarios, difficult terrain, or multiple simutaneous objectives. Reward PCs for these, not the orcs/mummies/whatever set up as distractions. A few dead hostages later, they'll wise up and change their tactics.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1335589, member: 7635"] Okay, define "thoughtful preparations". Do both groups know about the mummies? How? Did one ask the local population about them? Did they use gather information and knowledge: religion to discern their foes and thus prepare for thier weaknesses? What if group B didn't have necessary ranks in those skills? What if the PCs botch thier skill roles and don't learn about the mummies in time? What if group B lacks a rogue or suitable sneaky character? What if he fails his sneak roles? What if the cleric prepare Find Traps and not Detect Undead? What if they lack a cleric to turn the mummies or heal the mummy rot? What if the fighter rolls like poop and the mummy crits him twice? What if the wizard casts all his offensive spells to cover the fighter's retreat and then runs out of spells and ends up nose to rotting-nose with a mummy? What if he memorized charm person (for interogation) instead of magic missile? What if the rogue goes to set up flank and gets dropped? What if party B consists of a ranger (FE: orcs), an enchanter, a druid and a bard, while party A is a fighter (tank), evoker, cleric (sun and good), and rogue? What if the reverse was true? Party A's sound tactics fall to poor rolls and the mummies get lucky criticals, while party B takes them out with a direct approach hack and slash with heavy artilery spells and wins in one or two rounds? The D&D XP system is designed to cover the essential randomness of combat by rewarding everyone mostly equally. Even the best laid plans fail, and the worst plans have remarkable success. The reverse ALSO holds true, but entering every dungeon/situation like SWAT members requires a certain type of player, group and mindset. Don't hate D&D's XP system for the fact your players are better lucky than good. Lastly, set up encounters that require brainpower, such a traps, puzzles, hostage scenarios, difficult terrain, or multiple simutaneous objectives. Reward PCs for these, not the orcs/mummies/whatever set up as distractions. A few dead hostages later, they'll wise up and change their tactics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D deserves a better XP system
Top