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*TTRPGs General
D&D deserves a better XP system
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<blockquote data-quote="Davelozzi" data-source="post: 1335689" data-attributes="member: 771"><p>I agree with ruleslawyer and Plane Sailing. Folks are being unnecessarily harsh on Aethalstan. We all know about rule zero, and most of us are aware of the story awards section of the DMG. But as he points out, these are thrown in there as an afterthought, and the recomendations are generally for minimal awards. The core system does emphasize killing over anything else, if for no other reason than because it's the most straightforward way of getting the XP. Sure your DM may give you XP for other solutions but it's generally more subjective.</p><p></p><p>That said, I think there are advantages to the straightforward core system, mainly being that it's not subjective and therefore good for a wide range of groups, and especially for RPGA and other sanctioned tournament events where fairness is paramount and there's not one DM in charge of the whole campaign to make sure that things even out.</p><p></p><p>In my game, I have definately noticed an improvement in the play since we abandoned the core XP system. My game was very hack and slash for quite a while, despite my attempts to interject other kinds of play, and when I asked my players why they thought this so, the main answer was that they felt like if they weren't fighting they were wasting time not earning XP.</p><p></p><p>Aethalstan, in my opinion, this thread has gone beyond the point where you're likely to get a lot of good variant XPs as it's already become three pages of what's better. You'll have more luck getting such systems in a thread that asks for the ideas without criticizing the current rules, as that will rightfully make people reactive and defensive. </p><p></p><p>My system was cobbled together from a combination of past experience and ideas from other board members when similar threads have come up in the past. Basically, I award XP based on a variety of categories, some general like "combat, magic, or roleplay", and some that vary depending on the character involved. Email me if you'd like more info.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 1335689, member: 771"] I agree with ruleslawyer and Plane Sailing. Folks are being unnecessarily harsh on Aethalstan. We all know about rule zero, and most of us are aware of the story awards section of the DMG. But as he points out, these are thrown in there as an afterthought, and the recomendations are generally for minimal awards. The core system does emphasize killing over anything else, if for no other reason than because it's the most straightforward way of getting the XP. Sure your DM may give you XP for other solutions but it's generally more subjective. That said, I think there are advantages to the straightforward core system, mainly being that it's not subjective and therefore good for a wide range of groups, and especially for RPGA and other sanctioned tournament events where fairness is paramount and there's not one DM in charge of the whole campaign to make sure that things even out. In my game, I have definately noticed an improvement in the play since we abandoned the core XP system. My game was very hack and slash for quite a while, despite my attempts to interject other kinds of play, and when I asked my players why they thought this so, the main answer was that they felt like if they weren't fighting they were wasting time not earning XP. Aethalstan, in my opinion, this thread has gone beyond the point where you're likely to get a lot of good variant XPs as it's already become three pages of what's better. You'll have more luck getting such systems in a thread that asks for the ideas without criticizing the current rules, as that will rightfully make people reactive and defensive. My system was cobbled together from a combination of past experience and ideas from other board members when similar threads have come up in the past. Basically, I award XP based on a variety of categories, some general like "combat, magic, or roleplay", and some that vary depending on the character involved. Email me if you'd like more info. [/QUOTE]
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