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D&D deserves a better XP system
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<blockquote data-quote="Herremann the Wise" data-source="post: 1337573" data-attributes="member: 11300"><p>Hi Everyone,</p><p></p><p>For PC's, the system seems OK to me. However, Angcuru raises an interesting idea in terms of levelling in regards to certain categories: combat, magic and skills. The following example demonstrates the anomalies in the system as it stands:</p><p></p><p>A Metalsmith works his entire life producing works of metal. How does he get better (go up in level)?</p><p></p><p>I suppose you could say that as he produces certain quality items, he gains an XP bonus here and there. However, this would seem a very slow process. He could work for years before hitting 5th level in Expert. Little does he know that he could have short-circuited this regimen of craftwork by purchasing a sword and cutting up infidels. However, if he did do the hard slog of craftwork for numerous years, at the end of that time, he would be quite a bit better at hitting infidels than when he started - almost as good as a warrior of the same level.</p><p></p><p>I suppose what I'm trying to highlight is that the three categories that Angcuru mentioned: combat, magic and skills would be better seperated in some way rather than heaped together when characters go up levels.</p><p></p><p>I would be interested in others peoples views of this apparent anomaly.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 1337573, member: 11300"] Hi Everyone, For PC's, the system seems OK to me. However, Angcuru raises an interesting idea in terms of levelling in regards to certain categories: combat, magic and skills. The following example demonstrates the anomalies in the system as it stands: A Metalsmith works his entire life producing works of metal. How does he get better (go up in level)? I suppose you could say that as he produces certain quality items, he gains an XP bonus here and there. However, this would seem a very slow process. He could work for years before hitting 5th level in Expert. Little does he know that he could have short-circuited this regimen of craftwork by purchasing a sword and cutting up infidels. However, if he did do the hard slog of craftwork for numerous years, at the end of that time, he would be quite a bit better at hitting infidels than when he started - almost as good as a warrior of the same level. I suppose what I'm trying to highlight is that the three categories that Angcuru mentioned: combat, magic and skills would be better seperated in some way rather than heaped together when characters go up levels. I would be interested in others peoples views of this apparent anomaly. Best Regards Herremann the Wise [/QUOTE]
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D&D deserves a better XP system
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