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*TTRPGs General
D&D deserves a better XP system
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<blockquote data-quote="Psion" data-source="post: 1341065" data-attributes="member: 172"><p>Gonna sidestep the intervening posts and put in my 2 cents.</p><p></p><p>Note that I actually DON'T use the CR method for XP*, but FWIW:</p><p></p><p></p><p></p><p>Alternate scenario:</p><p></p><p><em>DM: Okay guys, you actually tried to fight the beholder bard and failed -- like I didn't give you enough clues that he was to be negotiated with! So no points there. Good job with overcoming the half-troll guards and escaping imprisonment. Too bad that they were several EL's below you, and had you not fought the beholder, you would have been fighting the real opposition which was worth much more for your level. Oh, and the goblin rogue -- had you bluffed him with some good roleplay, you might have reached the goal of getting information from him as was also stated in the adventure hook. But no, you had to attack him and made him flee. Too bad, I figured that if you played your cards right and did some roleplaying, payed attention, and used your brains, you would have been halfway through the next scenario and had twice as much XP.</em></p><p></p><p>So as long as we are conjuring up scenarios, notice how, using no options whatsover, clever play and good roleplaying can be rewarded, because if you read the fine print that actually TALKS about those tables, they are more about overcoming obsticles than necessarily killing them.</p><p></p><p>The XP system does not just award for killing. Read the minotaur example; it's like one of the first few paragraphs of the <em>STANDARD</em> D&D XP rules (not optional mind you.)</p><p></p><p></p><p></p><p>And why is it necessary that the default rules appeal to your exact preferences? One game cannot please everyone. The entire purpose of options is to tune it to your taste.</p><p></p><p>* - For those interested, the reasons why have to do with the fact that I think a game's challenges are more than creatures and traps, and I don't find you get much of a payoff for the complexity of XP calculation, so I go for a simplified method derived from the time period option in the DMG.</p></blockquote><p></p>
[QUOTE="Psion, post: 1341065, member: 172"] Gonna sidestep the intervening posts and put in my 2 cents. Note that I actually DON'T use the CR method for XP*, but FWIW: Alternate scenario: [i]DM: Okay guys, you actually tried to fight the beholder bard and failed -- like I didn't give you enough clues that he was to be negotiated with! So no points there. Good job with overcoming the half-troll guards and escaping imprisonment. Too bad that they were several EL's below you, and had you not fought the beholder, you would have been fighting the real opposition which was worth much more for your level. Oh, and the goblin rogue -- had you bluffed him with some good roleplay, you might have reached the goal of getting information from him as was also stated in the adventure hook. But no, you had to attack him and made him flee. Too bad, I figured that if you played your cards right and did some roleplaying, payed attention, and used your brains, you would have been halfway through the next scenario and had twice as much XP.[/i] So as long as we are conjuring up scenarios, notice how, using no options whatsover, clever play and good roleplaying can be rewarded, because if you read the fine print that actually TALKS about those tables, they are more about overcoming obsticles than necessarily killing them. The XP system does not just award for killing. Read the minotaur example; it's like one of the first few paragraphs of the [i]STANDARD[/i] D&D XP rules (not optional mind you.) And why is it necessary that the default rules appeal to your exact preferences? One game cannot please everyone. The entire purpose of options is to tune it to your taste. * - For those interested, the reasons why have to do with the fact that I think a game's challenges are more than creatures and traps, and I don't find you get much of a payoff for the complexity of XP calculation, so I go for a simplified method derived from the time period option in the DMG. [/QUOTE]
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