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*TTRPGs General
D&D deserves a better XP system
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<blockquote data-quote="francisca" data-source="post: 1342726" data-attributes="member: 9734"><p>Some people have hit around the following point, but here goes my take.</p><p></p><p>Exactly how is a game designer supposed to build an objective, scalable system to reward such a subjective aspect of the game as "good skill use" or good roleplaying? With such variance in player and DM styles even within a single setting, how is a game designer supposed to intuit what a proper XP reward should be for using skills and roleplay? Seems to me the enterprise would be doomed to failure.</p><p></p><p>I mean really, should Monte have written several pages of text and charts which spell out how much XP to award to a player for using bluff to extract information from the barkeep?</p><p></p><p>In my opinion, telling the DM that it is OK to award XP based on such things is about as good as it can get. I don't want a chart which lists skill ranks on one axis and task ratings on another and cross-references XP. Can you imaging the hand wringing and bickering about how they botched it, because it doesn't work in "your" campaign?</p><p></p><p>I say the way the way it is now is a pretty good attempt. Quantify what can be quantified, give some suggestion for rewarding tough-to-quantify actions, and let the DM do his job. If you don't like it, change it or find a system which better suits your style of play (or write you own OGL supplement to handle what you want to do in an OGL/d20 system).</p></blockquote><p></p>
[QUOTE="francisca, post: 1342726, member: 9734"] Some people have hit around the following point, but here goes my take. Exactly how is a game designer supposed to build an objective, scalable system to reward such a subjective aspect of the game as "good skill use" or good roleplaying? With such variance in player and DM styles even within a single setting, how is a game designer supposed to intuit what a proper XP reward should be for using skills and roleplay? Seems to me the enterprise would be doomed to failure. I mean really, should Monte have written several pages of text and charts which spell out how much XP to award to a player for using bluff to extract information from the barkeep? In my opinion, telling the DM that it is OK to award XP based on such things is about as good as it can get. I don't want a chart which lists skill ranks on one axis and task ratings on another and cross-references XP. Can you imaging the hand wringing and bickering about how they botched it, because it doesn't work in "your" campaign? I say the way the way it is now is a pretty good attempt. Quantify what can be quantified, give some suggestion for rewarding tough-to-quantify actions, and let the DM do his job. If you don't like it, change it or find a system which better suits your style of play (or write you own OGL supplement to handle what you want to do in an OGL/d20 system). [/QUOTE]
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D&D deserves a better XP system
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