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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Mark CMG" data-source="post: 2986140" data-attributes="member: 10479"><p>Who said that? That's a huge leap away from what I posted (or did you teleport? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />). I simply said I don't hear or read about "life-restoring" magic (and high-level divinations) as being game breakers. I gave a possible reason for "life-restoring" magic not being perceived as a game breaker as being the gp cost offsetting it, but posed that as a question. There may be more reasons than that, I suppose.</p><p></p><p></p><p></p><p></p><p></p><p>I guess, but I don't hear or read about it a lot as being a game breaker. As a possible reason, maybe a lot of information not really being known to the deity or source (entity) being asked through the divination (<em>commune</em>, etal)? I think some DMs allow for divinations and scrying to be a lot more powerful than they truly are and/or forget to have NPCs take precautions against them. There should probably be more information for DMs on how to handle these things.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 2986140, member: 10479"] Who said that? That's a huge leap away from what I posted (or did you teleport? :D). I simply said I don't hear or read about "life-restoring" magic (and high-level divinations) as being game breakers. I gave a possible reason for "life-restoring" magic not being perceived as a game breaker as being the gp cost offsetting it, but posed that as a question. There may be more reasons than that, I suppose. I guess, but I don't hear or read about it a lot as being a game breaker. As a possible reason, maybe a lot of information not really being known to the deity or source (entity) being asked through the divination ([i]commune[/i], etal)? I think some DMs allow for divinations and scrying to be a lot more powerful than they truly are and/or forget to have NPCs take precautions against them. There should probably be more information for DMs on how to handle these things. [/QUOTE]
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[D&D Design Discussion] Preserving the "Sweet Spot"
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