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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2986228" data-attributes="member: 545"><p><em>If</em> leveling up is only about bigger numbers and everything scales up in lockstep, then maybe there is not much point.</p><p></p><p>Levelling up can bring:</p><p>(1) Quantitative rewards.</p><p>(2) Qualititative rewards.</p><p></p><p>#1 done simplistically is just running faster and faster to stay in the same place. #2 done simplistically leads to the "problem" of Teleport, Plane-hopping, potent Divinations, and Gate.</p><p></p><p>It is possible to straddle these two by consciously offering more variety and worrying less about whether an encounter or scenario is a genuinely life-threatening challenge or not. FREX, an army of 1000 trolls may not actually be a physical threat to a 15th level party, but it can still be fun and interesting to see how the PCs would try and handle dealing with it when cities and people they care about may be in danger.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2986228, member: 545"] [i]If[/i] leveling up is only about bigger numbers and everything scales up in lockstep, then maybe there is not much point. Levelling up can bring: (1) Quantitative rewards. (2) Qualititative rewards. #1 done simplistically is just running faster and faster to stay in the same place. #2 done simplistically leads to the "problem" of Teleport, Plane-hopping, potent Divinations, and Gate. It is possible to straddle these two by consciously offering more variety and worrying less about whether an encounter or scenario is a genuinely life-threatening challenge or not. FREX, an army of 1000 trolls may not actually be a physical threat to a 15th level party, but it can still be fun and interesting to see how the PCs would try and handle dealing with it when cities and people they care about may be in danger. [/QUOTE]
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[D&D Design Discussion] Preserving the "Sweet Spot"
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