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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Joshua Randall" data-source="post: 2986564" data-attributes="member: 7737"><p>I would like to warn that any discussion which uses poll data from EN World as a data point is... pretty far removed from reality. EN World is a tiny, tiny fragment of the D&D populace, and the people who respond to poll on EN World is an even smaller fragment. So just because some people in a poll said they liked playing up to 10th level and no higher doesn't make that the case for "everyone" who plays D&D.</p><p></p><p>Also, if you define the sweet spot as, that point beyond which spells become too "wahoo" -- then why is 10th the cutoff? At 10th level you've got teleport, raise dead, commune, and plane shift -- four of the biggest game-changing spells there are. You've also got the presence of "save of die" spells like dominate person, hold monster, baleful polymorph, slay living, and those are just the ones I could think of off the top of my head.</p><p></p><p>So if the sweet spot is supposed to avoid game-changing spells -- then 10th level is too high. But perhaps 8th level is also too high, because of other less obvious game-changing spells, so we move down to 6th level. And so forth.</p><p></p><p>Perhaps it is necessary to accept that the game of D&D changes every time the PCs level up?</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 2986564, member: 7737"] I would like to warn that any discussion which uses poll data from EN World as a data point is... pretty far removed from reality. EN World is a tiny, tiny fragment of the D&D populace, and the people who respond to poll on EN World is an even smaller fragment. So just because some people in a poll said they liked playing up to 10th level and no higher doesn't make that the case for "everyone" who plays D&D. Also, if you define the sweet spot as, that point beyond which spells become too "wahoo" -- then why is 10th the cutoff? At 10th level you've got teleport, raise dead, commune, and plane shift -- four of the biggest game-changing spells there are. You've also got the presence of "save of die" spells like dominate person, hold monster, baleful polymorph, slay living, and those are just the ones I could think of off the top of my head. So if the sweet spot is supposed to avoid game-changing spells -- then 10th level is too high. But perhaps 8th level is also too high, because of other less obvious game-changing spells, so we move down to 6th level. And so forth. Perhaps it is necessary to accept that the game of D&D changes every time the PCs level up? [/QUOTE]
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