Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[D&D Design Discussion] Preserving the "Sweet Spot"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Treebore" data-source="post: 2987068" data-attributes="member: 10177"><p>They certainly can be. I generally let the players make a "temple" become their enemy, though. I prefer it when my players set themselves up for death. Besides, I often have "temple wars" going on and off in the background of my campaigns, if they are hanging out in decent sized town/cities.</p><p></p><p>My campaigns aren't static. It is assumed there are millions of things and events going on around the campaign world that the PC's have nothing to do with. The only way they get any wind of these things is through news and gossip. If they want to get involved in anything they have to decide to look into it.</p><p></p><p>Otherwise we stick to the module or homebrews story arc. If that means I have an NPC priest ask them to help out a church, that one or two of the PC's belong to, because they are involved in a "holy conflict" with the temple of evilness (insert desired god) and are getting their behinds handed to them, well, thats the fun of a game that takes place in a fluid campaign world.</p><p></p><p>Stories and adventures just come out of the woodwork on their own. Its another reason I buy so many modules and subscribe to Dungeon magazine. I look at them like reading a newspaper of the news that no one hears about, and decide where it takes place in my campaign world and what other effects it may have.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2987068, member: 10177"] They certainly can be. I generally let the players make a "temple" become their enemy, though. I prefer it when my players set themselves up for death. Besides, I often have "temple wars" going on and off in the background of my campaigns, if they are hanging out in decent sized town/cities. My campaigns aren't static. It is assumed there are millions of things and events going on around the campaign world that the PC's have nothing to do with. The only way they get any wind of these things is through news and gossip. If they want to get involved in anything they have to decide to look into it. Otherwise we stick to the module or homebrews story arc. If that means I have an NPC priest ask them to help out a church, that one or two of the PC's belong to, because they are involved in a "holy conflict" with the temple of evilness (insert desired god) and are getting their behinds handed to them, well, thats the fun of a game that takes place in a fluid campaign world. Stories and adventures just come out of the woodwork on their own. Its another reason I buy so many modules and subscribe to Dungeon magazine. I look at them like reading a newspaper of the news that no one hears about, and decide where it takes place in my campaign world and what other effects it may have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[D&D Design Discussion] Preserving the "Sweet Spot"
Top