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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="pogre" data-source="post: 2987435" data-attributes="member: 6588"><p>Not sure I agree with that. I think you can address how the game changes at 10th level by looking at what changes it. The trick of course is still giving the PCs the sense of progression. Further, I think it is possible in a 3E framework. I don't claim to have <strong>the</strong> answer, but I reject that it is not possible.</p><p></p><p>I will admit I have a slightly different view from Wulf in that I do not like an "end game" that marks the climax of the campaign. I start every campaign off with the high hope that it will last for the next 20 years. Wulf's view may be more mature in that it recognizes inherent problems with progression in a truly open-ended situation - I don't know.</p><p></p><p>However, where our ideas do meet is extending the "sweet spot" to 20th level. I just do not want to stop the campaign there - he does.</p><p></p><p>Wulf - I'm still thinking about the mechanics of <em>flying</em> a bit. I will give you a more solid answer on that later. I will admit <em>flying</em> is a spell that used to bother me a lot more than it does now.</p></blockquote><p></p>
[QUOTE="pogre, post: 2987435, member: 6588"] Not sure I agree with that. I think you can address how the game changes at 10th level by looking at what changes it. The trick of course is still giving the PCs the sense of progression. Further, I think it is possible in a 3E framework. I don't claim to have [b]the[/b] answer, but I reject that it is not possible. I will admit I have a slightly different view from Wulf in that I do not like an "end game" that marks the climax of the campaign. I start every campaign off with the high hope that it will last for the next 20 years. Wulf's view may be more mature in that it recognizes inherent problems with progression in a truly open-ended situation - I don't know. However, where our ideas do meet is extending the "sweet spot" to 20th level. I just do not want to stop the campaign there - he does. Wulf - I'm still thinking about the mechanics of [i]flying[/i] a bit. I will give you a more solid answer on that later. I will admit [i]flying[/i] is a spell that used to bother me a lot more than it does now. [/QUOTE]
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[D&D Design Discussion] Preserving the "Sweet Spot"
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