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General Tabletop Discussion
*TTRPGs General
[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Moon-Lancer" data-source="post: 2987439" data-attributes="member: 35798"><p>Ok, I dident read everything, but i read alot of it. </p><p></p><p>Anyone read Beserk? no really. If you look at how that story is layed out, it give a good templit for how a 1-20 level game could work. The bbeg is basicly a god, but through sheir will, the PCs fight to live on. Inharently its a low magic level campain. The only caster comes into play many many issues into the story. At first, in the story magic doesent exist. Or atleast out of reach. Then bit by bit demons and magic iteams make thier way into the story. You could look at zod as the first fought monster, but soon after, mega huge Killer deamons the size of large buildings are common place. Basicly its done in the way the story is told. Unatutural creatures become more common place as Grafith slowly opens the the demon world into the real world. </p><p></p><p>anyway its worth a read and is excelent for alwayse increaseing the level of combat.</p></blockquote><p></p>
[QUOTE="Moon-Lancer, post: 2987439, member: 35798"] Ok, I dident read everything, but i read alot of it. Anyone read Beserk? no really. If you look at how that story is layed out, it give a good templit for how a 1-20 level game could work. The bbeg is basicly a god, but through sheir will, the PCs fight to live on. Inharently its a low magic level campain. The only caster comes into play many many issues into the story. At first, in the story magic doesent exist. Or atleast out of reach. Then bit by bit demons and magic iteams make thier way into the story. You could look at zod as the first fought monster, but soon after, mega huge Killer deamons the size of large buildings are common place. Basicly its done in the way the story is told. Unatutural creatures become more common place as Grafith slowly opens the the demon world into the real world. anyway its worth a read and is excelent for alwayse increaseing the level of combat. [/QUOTE]
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[D&D Design Discussion] Preserving the "Sweet Spot"
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