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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2993048" data-attributes="member: 94"><p>10th level is not the sweet spot. By 10th level you've moved out of the sweet spot and you should be ready for the campaign's climactic conclusion.</p><p></p><p>Anyhow, here are the clues:</p><p></p><p>1) d20 Modern caps at 10th level.</p><p></p><p>2) Melee: BAB caps at 2 attacks/round (last gasp of an older cap). BAB "jumps" in relevance every 5 levels, so it's natural to look for break points on the 5's. 5th level is too low; 15th level is too high. </p><p></p><p>3) Magic: 5th level spells are the first appearance of campaign-changing spells-- knowlege, travel, save or die, and raise dead.</p><p></p><p>4) Certain modifier caps at +10 (skills, magic weapons, caster level, etc.). Combined with the d20 system and the upper end of "reasonable" DCs. The higher the modifier, the less significant the d20 roll. </p><p></p><p>And #4 ties back to #1-- it's something they figured out during the design of d20 Modern that they really should have applied to D&D, in my opinion. You can't (or shouldn't) simply keep raising the DCs at the same rate as the PCs, for the purpose of keeping the random d20 roll significant. The DCs for "easy" or "difficult" or "nigh impossible" should be fixed in place. The task doesn't change-- the PCs change. You shouldn't be sliding the DCs at the same time that the PCs are advancing. </p><p></p><p>And, for the most part, D&D does this-- the DCs for certain tasks that are set down in the skill descriptions, for example, are fixed. But you will very often see adventures where the DCs of some tasks (Search, Disable Device, Open Locks-- monster AC!) are inflated simply because it is a higher level adventure.</p><p></p><p>You shouldn't do that.</p><p></p><p>But you also shouldn't let the modifiers to the d20 roll invalidate the randomness of the roll. </p><p></p><p>D&D sees this problem and comes down on the side of sliding the DCs to keep the d20 roll relevant. </p><p></p><p>Obviously I think a better solution to keep the roll relevant is to cap the modifiers.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2993048, member: 94"] 10th level is not the sweet spot. By 10th level you've moved out of the sweet spot and you should be ready for the campaign's climactic conclusion. Anyhow, here are the clues: 1) d20 Modern caps at 10th level. 2) Melee: BAB caps at 2 attacks/round (last gasp of an older cap). BAB "jumps" in relevance every 5 levels, so it's natural to look for break points on the 5's. 5th level is too low; 15th level is too high. 3) Magic: 5th level spells are the first appearance of campaign-changing spells-- knowlege, travel, save or die, and raise dead. 4) Certain modifier caps at +10 (skills, magic weapons, caster level, etc.). Combined with the d20 system and the upper end of "reasonable" DCs. The higher the modifier, the less significant the d20 roll. And #4 ties back to #1-- it's something they figured out during the design of d20 Modern that they really should have applied to D&D, in my opinion. You can't (or shouldn't) simply keep raising the DCs at the same rate as the PCs, for the purpose of keeping the random d20 roll significant. The DCs for "easy" or "difficult" or "nigh impossible" should be fixed in place. The task doesn't change-- the PCs change. You shouldn't be sliding the DCs at the same time that the PCs are advancing. And, for the most part, D&D does this-- the DCs for certain tasks that are set down in the skill descriptions, for example, are fixed. But you will very often see adventures where the DCs of some tasks (Search, Disable Device, Open Locks-- monster AC!) are inflated simply because it is a higher level adventure. You shouldn't do that. But you also shouldn't let the modifiers to the d20 roll invalidate the randomness of the roll. D&D sees this problem and comes down on the side of sliding the DCs to keep the d20 roll relevant. Obviously I think a better solution to keep the roll relevant is to cap the modifiers. [/QUOTE]
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