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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2993584" data-attributes="member: 2810"><p>It's not the maxxing per se that's the problem. I don't care if a rogue wants to be the best lockpicker in the universe. It's the disparity between max that results from other factors that becomes problematic at higher levels, IMO.</p><p></p><p>At a certain point, DMs have to decide whether or not certain skill checks become irrelevant. If you put a DC 30 Trap in a room, you're requiring a rogue of a certain level to disarm it, or placing it with the de facto intention of ensuring the party sets it off, because no secondary character (even a bard) is going to have the skill level necessary. So it boils down to 'put trap in, rogue automatically succeeds' or 'put trap in, it goes off' because no one else can substitute. Hence, the skill check becomes irrelevant.</p><p></p><p>Spot checks are the same way -- if you have it as a class skill, it's maxed, it it's not a class skill, after a certain point don't bother wasting skill points on it cause you'll never see the Xth level rogue that has hide as a maxxed class skill.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2993584, member: 2810"] It's not the maxxing per se that's the problem. I don't care if a rogue wants to be the best lockpicker in the universe. It's the disparity between max that results from other factors that becomes problematic at higher levels, IMO. At a certain point, DMs have to decide whether or not certain skill checks become irrelevant. If you put a DC 30 Trap in a room, you're requiring a rogue of a certain level to disarm it, or placing it with the de facto intention of ensuring the party sets it off, because no secondary character (even a bard) is going to have the skill level necessary. So it boils down to 'put trap in, rogue automatically succeeds' or 'put trap in, it goes off' because no one else can substitute. Hence, the skill check becomes irrelevant. Spot checks are the same way -- if you have it as a class skill, it's maxed, it it's not a class skill, after a certain point don't bother wasting skill points on it cause you'll never see the Xth level rogue that has hide as a maxxed class skill. [/QUOTE]
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[D&D Design Discussion] Preserving the "Sweet Spot"
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