Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[D&D Design Discussion] Preserving the "Sweet Spot"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 2993661" data-attributes="member: 7737"><p>Ah, okay. Now I get it.</p><p></p><p>Again, okay. I somehow lost track of the argument and thought that 10th level was the sweet spot. Now I understand -- it's the cap, like the equivalent of 20th level now.</p><p></p><p>I would debate that D&D is designed in any way to achieve verisimilitude (although don't we love to bandy that word about); I think it is designed to achieve the <strong>illusion</strong> of verisimilitude by being just barely plausible enough to conform to real-world constraints. Therefor, I don't see how high level play is any more broken than low level play, in regards to verisimilitude.</p><p></p><p>As with many such issues in the game, the problem is magic. All non-rogue skills (and eventually, even the rogue skills) can be totally superseded by magic.</p><p></p><p>Need to stabilize a dying PC? Don't bother with that DC 15 Heal check, just cast <em>cure minor wounds</em>. Need to get the scoop on a mysterious enemy? Don't bother with the DC whatever Gather Information check, just cast <em>commune</em> or <em>contact other plane</em> or <em>legend lore</em>. Need to Use Rope? Don't bother with the skill, just cast <em>animate rope</em> or <em>rope trick</em> or <em>levitate</em> as needed.</p><p></p><p>So I think that unless you totally eliminate magic from the game -- in which case I don't think it's recognizably D&D any more -- then skills will always be overshadowed by magic.</p><p></p><p>Can you explain what you mean by "scale realistically"? Also, I think that realistically/satisfactorily are two separate (possibly mutally exclusive) goals.</p><p></p><p>The question is, how much randomness is enough or too much? If the PCs always have a 50% chance of success, then some players might think that is too much randomness. So where do you draw the line?</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 2993661, member: 7737"] Ah, okay. Now I get it. Again, okay. I somehow lost track of the argument and thought that 10th level was the sweet spot. Now I understand -- it's the cap, like the equivalent of 20th level now. I would debate that D&D is designed in any way to achieve verisimilitude (although don't we love to bandy that word about); I think it is designed to achieve the [b]illusion[/b] of verisimilitude by being just barely plausible enough to conform to real-world constraints. Therefor, I don't see how high level play is any more broken than low level play, in regards to verisimilitude. As with many such issues in the game, the problem is magic. All non-rogue skills (and eventually, even the rogue skills) can be totally superseded by magic. Need to stabilize a dying PC? Don't bother with that DC 15 Heal check, just cast [i]cure minor wounds[/i]. Need to get the scoop on a mysterious enemy? Don't bother with the DC whatever Gather Information check, just cast [i]commune[/i] or [i]contact other plane[/i] or [i]legend lore[/i]. Need to Use Rope? Don't bother with the skill, just cast [i]animate rope[/i] or [i]rope trick[/i] or [i]levitate[/i] as needed. So I think that unless you totally eliminate magic from the game -- in which case I don't think it's recognizably D&D any more -- then skills will always be overshadowed by magic. Can you explain what you mean by "scale realistically"? Also, I think that realistically/satisfactorily are two separate (possibly mutally exclusive) goals. The question is, how much randomness is enough or too much? If the PCs always have a 50% chance of success, then some players might think that is too much randomness. So where do you draw the line? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[D&D Design Discussion] Preserving the "Sweet Spot"
Top