Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[D&D Design Discussion] Preserving the "Sweet Spot"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="A'koss" data-source="post: 2994083" data-attributes="member: 840"><p>I think to achieve what you're looking for it just boils down to be willing to push the numbers around (compressing the disparities across the board) and generating your own spell lists to accomodate.</p><p></p><p>Some suggestions for flattening the differences out...</p><p></p><p>1. Everyone gets +1 to each ability score every X levels. Dispense with stat boosting magic altogther short of minor/major artifacts. Because of this, X can be a fairly low number (every 3 or even 2 levels). Everyone gets a frequent cookie, disparities are under control.</p><p></p><p>2. Class based Defense bonus, Armor to DR. Keep the progressions between the classes nice and narrow and all magical enhancements to AC overlap.</p><p></p><p>3. Tighten up the BAB progressions a little as well as Saves. If you think too many attacks are being made per round, I was toying with the idea once of having a single BAB value for every character. You can make a single attack at this value or make multiple attacks by reducing the BAB by say... 4 for each additional attack. So you could make one attack at BAB +20, or two attacks at +16 each, or three attacks at +12 each, etc. Most won't risk more than a couple attacks per round unless they are very confident (vs mooks for example) and being able to clean them up quickly isn't a bad thing either.</p><p></p><p>4. Create your own spell list. You know what spells can potentially wreak havok on setting - clean 'em up, bump them up and remove them as you see fit. Sometimes just upping the casting times will prevent a lot of abuse. If teleport took an hour to cast (requiring a freshly prepared magical circle), then you don't have to worry about it's effects in combat. Further, you could add that teleport turns you into a great big glowing ball of light which you can see streaking across the sky towards it's destination. And if major divinations could only be cast on the holy days of your god (1/2 months say or only 1 commune per solstice) that will prevent a lot of abuse too. </p><p></p><p>Just my 2 bits.</p></blockquote><p></p>
[QUOTE="A'koss, post: 2994083, member: 840"] I think to achieve what you're looking for it just boils down to be willing to push the numbers around (compressing the disparities across the board) and generating your own spell lists to accomodate. Some suggestions for flattening the differences out... 1. Everyone gets +1 to each ability score every X levels. Dispense with stat boosting magic altogther short of minor/major artifacts. Because of this, X can be a fairly low number (every 3 or even 2 levels). Everyone gets a frequent cookie, disparities are under control. 2. Class based Defense bonus, Armor to DR. Keep the progressions between the classes nice and narrow and all magical enhancements to AC overlap. 3. Tighten up the BAB progressions a little as well as Saves. If you think too many attacks are being made per round, I was toying with the idea once of having a single BAB value for every character. You can make a single attack at this value or make multiple attacks by reducing the BAB by say... 4 for each additional attack. So you could make one attack at BAB +20, or two attacks at +16 each, or three attacks at +12 each, etc. Most won't risk more than a couple attacks per round unless they are very confident (vs mooks for example) and being able to clean them up quickly isn't a bad thing either. 4. Create your own spell list. You know what spells can potentially wreak havok on setting - clean 'em up, bump them up and remove them as you see fit. Sometimes just upping the casting times will prevent a lot of abuse. If teleport took an hour to cast (requiring a freshly prepared magical circle), then you don't have to worry about it's effects in combat. Further, you could add that teleport turns you into a great big glowing ball of light which you can see streaking across the sky towards it's destination. And if major divinations could only be cast on the holy days of your god (1/2 months say or only 1 commune per solstice) that will prevent a lot of abuse too. Just my 2 bits. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[D&D Design Discussion] Preserving the "Sweet Spot"
Top