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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Cheiromancer" data-source="post: 2994827" data-attributes="member: 141"><p>Some of the problems seem to arise from over-specialization on the part of PCs. If certain kinds of caps were imposed, then maybe players would broaden their capacities a little. They would probably be just as powerful over all, but instead of one-trick ponies that are useless outside of their specialty, they would be able to handle a wider arrange of problems.</p><p></p><p>For instance, limiting the plus on magical items (to +3 base and another +4 in special enhancements, say) would mean more gold to spend on other items. Gamists would be satisfied, since they still get treasure and magic, but they wouldn't be focussed on the +5 weapon, +5 shield, +5 armor or what have you.</p><p></p><p>If skill ranks were all cross-class after, say, 10 ranks, then (provided that DMs capped the task of various task DCs) characters might broaden their skill base instead of keeping everything maxed out.</p><p></p><p>If all abilities were capped at, oh, 24 (plus size modifers), then PCs wouldn't have to go crazy with the +6 items and +5 books. Again, they could broaden their capacities.</p><p></p><p>Some magic items could give fixed benefits; like the way that Gauntlets of Ogre Power gave you an 18 strength. This would be a fine bit of treasure for the fighter whose Str was 16 anyway. A ring of jumping might allow the wearer to function as if he had 10 ranks of jump. Or whatever. If it was priced at 2500 gp (the same as the current +5 ring) then it could be a bargain for many characters who are ok with keeping their abilities within the sweet spot.</p><p></p><p>A few spells that cause headaches (especially ones that involve a lot of book-keeping) could be removed. It's not like there's not enough spells to fill a spellcaster's repetoire. But you'd have to use caution, or else you'd just be imposing a low-magic game on the players. If you take away <em>teleport</em> you might want to bring a <em>mass phantom steed</em> at the same level, instead. The players get to avoid many of the hassles of traveling across country on horseback, but the problem of <em>teleport</em> can be delayed for a few levels.</p><p></p><p>Generally I see the solution to the sweet spot is to encourage players to broaden their characters, keeping them in the sweet spot, rather than raising them out of it.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2994827, member: 141"] Some of the problems seem to arise from over-specialization on the part of PCs. If certain kinds of caps were imposed, then maybe players would broaden their capacities a little. They would probably be just as powerful over all, but instead of one-trick ponies that are useless outside of their specialty, they would be able to handle a wider arrange of problems. For instance, limiting the plus on magical items (to +3 base and another +4 in special enhancements, say) would mean more gold to spend on other items. Gamists would be satisfied, since they still get treasure and magic, but they wouldn't be focussed on the +5 weapon, +5 shield, +5 armor or what have you. If skill ranks were all cross-class after, say, 10 ranks, then (provided that DMs capped the task of various task DCs) characters might broaden their skill base instead of keeping everything maxed out. If all abilities were capped at, oh, 24 (plus size modifers), then PCs wouldn't have to go crazy with the +6 items and +5 books. Again, they could broaden their capacities. Some magic items could give fixed benefits; like the way that Gauntlets of Ogre Power gave you an 18 strength. This would be a fine bit of treasure for the fighter whose Str was 16 anyway. A ring of jumping might allow the wearer to function as if he had 10 ranks of jump. Or whatever. If it was priced at 2500 gp (the same as the current +5 ring) then it could be a bargain for many characters who are ok with keeping their abilities within the sweet spot. A few spells that cause headaches (especially ones that involve a lot of book-keeping) could be removed. It's not like there's not enough spells to fill a spellcaster's repetoire. But you'd have to use caution, or else you'd just be imposing a low-magic game on the players. If you take away [i]teleport[/i] you might want to bring a [i]mass phantom steed[/i] at the same level, instead. The players get to avoid many of the hassles of traveling across country on horseback, but the problem of [i]teleport[/i] can be delayed for a few levels. Generally I see the solution to the sweet spot is to encourage players to broaden their characters, keeping them in the sweet spot, rather than raising them out of it. [/QUOTE]
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